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General Tabletop Discussion
*TTRPGs General
[D&D Design Discussion] Preserving the "Sweet Spot"
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<blockquote data-quote="Stalker0" data-source="post: 2996220" data-attributes="member: 5889"><p>I don't get this argument of skills scaling with DCs....in general, DCs don't scale that much.</p><p></p><p>Jump...static dcs.</p><p>Swim....static dcs.</p><p>Climb....static dcs.</p><p>Tumble....static dcs.</p><p>Spot...static dcs...</p><p></p><p>Wait!! Before you throw the book at me for the last one, keep in mind that while yes spot vs hide will often scale with level...the standard roll a spot check to see something should be relatively static. But even so, only certain classes get hide as a class skill. A guy with max ranks in spot and a high wisdom should see most hidden characters, even high level ones.</p><p></p><p>At high level play, most ordinary skill checks should become automatic. That's the point!! Your heroes, you don't fail at doing the routine. That's why they can do the extraordinary.</p><p></p><p>If players find skill checks boring, then in my mind that's the players fault. Sure, a high level guy can open a lock in his sleep. Well then do it!! A fight breaks out in the room, you want to look cool, open that lock while fighting the monster at the same time.</p><p></p><p>Disabling a device is easy you say. Well...try changing the mechanisms of the device to your own triggering system, so you can turn an opponents device against him. </p><p></p><p>The benefit of high level is that players shouldn't worry about the small stuff, so they can set their imaginations loose on the big stuff. Go wild I say. I mean, if a -20 if all it takes to let you do impossible things, start doing the impossible.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 2996220, member: 5889"] I don't get this argument of skills scaling with DCs....in general, DCs don't scale that much. Jump...static dcs. Swim....static dcs. Climb....static dcs. Tumble....static dcs. Spot...static dcs... Wait!! Before you throw the book at me for the last one, keep in mind that while yes spot vs hide will often scale with level...the standard roll a spot check to see something should be relatively static. But even so, only certain classes get hide as a class skill. A guy with max ranks in spot and a high wisdom should see most hidden characters, even high level ones. At high level play, most ordinary skill checks should become automatic. That's the point!! Your heroes, you don't fail at doing the routine. That's why they can do the extraordinary. If players find skill checks boring, then in my mind that's the players fault. Sure, a high level guy can open a lock in his sleep. Well then do it!! A fight breaks out in the room, you want to look cool, open that lock while fighting the monster at the same time. Disabling a device is easy you say. Well...try changing the mechanisms of the device to your own triggering system, so you can turn an opponents device against him. The benefit of high level is that players shouldn't worry about the small stuff, so they can set their imaginations loose on the big stuff. Go wild I say. I mean, if a -20 if all it takes to let you do impossible things, start doing the impossible. [/QUOTE]
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[D&D Design Discussion] Preserving the "Sweet Spot"
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