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[D&D Design Discussion] Preserving the "Sweet Spot"
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<blockquote data-quote="Wulf Ratbane" data-source="post: 2996605" data-attributes="member: 94"><p>Ok, let me explain it like this.</p><p></p><p>If I start a thread titled, <strong>"Who Loves Apple Pie? Let's Swap Recipes!"</strong></p><p></p><p>then I might expect a robust discussion on the thickness or flakiness of the crust, whether or not cinnamon and/or sugar is involved, and whether or not to serve the pie hot or cold, with or without ice cream.</p><p></p><p>But for the most part, I expect folks participating in the thread to agree on the basics of apple pie, and to come to the thread with recipes in hand.</p><p></p><p>What I don't want to happen is for folks to come into the thread with suppositions about <em>why</em> I happen to like apple pie, or to tell me how awesome their cherry pie is, and then to have the temerity to show up without so much as a recipe for cherry pie, despite the fact that I wouldn't eat the goddamn nasty thing anyway.</p><p></p><p>I hope that puts the thread into the perspective I attempted in the first post.</p><p></p><p>---</p><p></p><p>The d20 system uses a d20 die as its means of conflict resolution. At its heart, it is a Gamist system. </p><p></p><p>As levels increase, one of two things happens:</p><p></p><p>1) The d20 becomes less and less relevant as a means of conflict resolution. Other (non-Gamist) means of conflict resolution come to the forefront.</p><p></p><p>or</p><p></p><p>2) The relevance of the d20 is preserved by scaling the DCs (and challenges in other forms) in proportion to the heroes. This kills verisimilitude-- the world should not adapt to accomodate the heroes. </p><p></p><p>A low to mid levels the d20 mechanic is preserved AND there is a sense of verisimilitude in the challenges the heroes face. This is the definition of the "sweet spot."</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 2996605, member: 94"] Ok, let me explain it like this. If I start a thread titled, [b]"Who Loves Apple Pie? Let's Swap Recipes!"[/b] then I might expect a robust discussion on the thickness or flakiness of the crust, whether or not cinnamon and/or sugar is involved, and whether or not to serve the pie hot or cold, with or without ice cream. But for the most part, I expect folks participating in the thread to agree on the basics of apple pie, and to come to the thread with recipes in hand. What I don't want to happen is for folks to come into the thread with suppositions about [i]why[/i] I happen to like apple pie, or to tell me how awesome their cherry pie is, and then to have the temerity to show up without so much as a recipe for cherry pie, despite the fact that I wouldn't eat the goddamn nasty thing anyway. I hope that puts the thread into the perspective I attempted in the first post. --- The d20 system uses a d20 die as its means of conflict resolution. At its heart, it is a Gamist system. As levels increase, one of two things happens: 1) The d20 becomes less and less relevant as a means of conflict resolution. Other (non-Gamist) means of conflict resolution come to the forefront. or 2) The relevance of the d20 is preserved by scaling the DCs (and challenges in other forms) in proportion to the heroes. This kills verisimilitude-- the world should not adapt to accomodate the heroes. A low to mid levels the d20 mechanic is preserved AND there is a sense of verisimilitude in the challenges the heroes face. This is the definition of the "sweet spot." [/QUOTE]
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