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[D&D Design Discussion] Preserving the "Sweet Spot"
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<blockquote data-quote="Dorloran" data-source="post: 2996902" data-attributes="member: 15748"><p>Actually, taken as an aggragate, I would argue they do increase equally. The wizard might lag the fighter in BAB, but the difference is always the same, regardless of level. The rogue is going to have better Reflex saves than the fighter, but that's always true, regardless of level. And regardless of level, these differences remain about the same. So that's what I mean by wash.</p><p></p><p>Also, I think we're actually agreeing. The danger doesn't wash if the DC stays even with save bonus increase. My question would be then, why have DCs and bonuses that keep increasing when they cancel each other out?</p><p></p><p>The increasing numbers in AC, skills, HP, Saves vs. the increasing numbers in BAB, DC, damage, and DC again make the increasing numbers unnecessary, except as a way to reward players for leveling up. The increasing numbers leads to the "arms race" that several posters (like Wulf, I think??) find distasteful and cumbersome.</p><p></p><p>So, if the world should largely remain static (not increase in difficulty just to keep up with the PCs), shouldn't the PCs remain largely static in how they influence the world? </p><p></p><p>I'm thinking level-up rewards like Action Points, that keep the heroes challenged by the world, but allow them to perform finite, measurable feats of heroics.</p></blockquote><p></p>
[QUOTE="Dorloran, post: 2996902, member: 15748"] Actually, taken as an aggragate, I would argue they do increase equally. The wizard might lag the fighter in BAB, but the difference is always the same, regardless of level. The rogue is going to have better Reflex saves than the fighter, but that's always true, regardless of level. And regardless of level, these differences remain about the same. So that's what I mean by wash. Also, I think we're actually agreeing. The danger doesn't wash if the DC stays even with save bonus increase. My question would be then, why have DCs and bonuses that keep increasing when they cancel each other out? The increasing numbers in AC, skills, HP, Saves vs. the increasing numbers in BAB, DC, damage, and DC again make the increasing numbers unnecessary, except as a way to reward players for leveling up. The increasing numbers leads to the "arms race" that several posters (like Wulf, I think??) find distasteful and cumbersome. So, if the world should largely remain static (not increase in difficulty just to keep up with the PCs), shouldn't the PCs remain largely static in how they influence the world? I'm thinking level-up rewards like Action Points, that keep the heroes challenged by the world, but allow them to perform finite, measurable feats of heroics. [/QUOTE]
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