Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[D&D Design Discussion] Preserving the "Sweet Spot"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dorloran" data-source="post: 2997235" data-attributes="member: 15748"><p>I think the trees might be in the way of the forest.</p><p></p><p>What I'm trying to say (poorly, I guess) is not about BAB or HP or skill points in particular. What I'm trying to point out is the numbers race, the "forest" part of my posts that everyone seems to have ignored in order to point out the "trees" of whether BAB and HP scale evenly.</p><p></p><p>The thread is supposed to address, I thought, the sweet spot and how to preserve it. I'm just trying to suggest that if we were perhaps to acknowledge that as characters get better, the world gets tougher, there might be a way to scale back the advancement of both. As Wulf has pointed out, it doesn't make sense that the game mechanics world gets tougher because the PCs get better. To preserve the sweet spot and acknowledge that the world is the world, one place to start might be recognizing, then, that the world is static. If, then, PCs were to remain relatively static--in the sense that as they advance, their ability to have profound influences on their world and the way they function in it and that they would remain challenged by it--then maybe we'd have some insight into how to prolong the desired sweet spot.</p><p></p><p>Thanks for the replies, and Cheers.</p></blockquote><p></p>
[QUOTE="Dorloran, post: 2997235, member: 15748"] I think the trees might be in the way of the forest. What I'm trying to say (poorly, I guess) is not about BAB or HP or skill points in particular. What I'm trying to point out is the numbers race, the "forest" part of my posts that everyone seems to have ignored in order to point out the "trees" of whether BAB and HP scale evenly. The thread is supposed to address, I thought, the sweet spot and how to preserve it. I'm just trying to suggest that if we were perhaps to acknowledge that as characters get better, the world gets tougher, there might be a way to scale back the advancement of both. As Wulf has pointed out, it doesn't make sense that the game mechanics world gets tougher because the PCs get better. To preserve the sweet spot and acknowledge that the world is the world, one place to start might be recognizing, then, that the world is static. If, then, PCs were to remain relatively static--in the sense that as they advance, their ability to have profound influences on their world and the way they function in it and that they would remain challenged by it--then maybe we'd have some insight into how to prolong the desired sweet spot. Thanks for the replies, and Cheers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[D&D Design Discussion] Preserving the "Sweet Spot"
Top