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*TTRPGs General
[D&D Design Discussion] Preserving the "Sweet Spot"
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<blockquote data-quote="Greg K" data-source="post: 2998842" data-attributes="member: 5038"><p>My take on the 4x was that it provided the character with the ability to round out the character by purchasing some skills related to culture/background. </p><p></p><p>As for players just maxing out a limited number skills and not rounding out the character,I never had that problem. Then again, I require players to some spend points on background and cultural skills not related directly to adventuring. </p><p></p><p>However, if eliminating the skill point modifier at first level, I would love to see the implementaton of something similar to the adolescene skills of RMSS and HARP. </p><p></p><p>Edit: Actually, I would like to see the adolescene skills implemented, but I wouldn't eliminate the skill point multiplier completely- maybe just reduce it to x2 or x3. I would still keep the skill cap as it is in the phb rather than limiting it to level- in my opinion, limiting the cap to level- I prefer more variance at first level than you have a rank or you don't.</p></blockquote><p></p>
[QUOTE="Greg K, post: 2998842, member: 5038"] My take on the 4x was that it provided the character with the ability to round out the character by purchasing some skills related to culture/background. As for players just maxing out a limited number skills and not rounding out the character,I never had that problem. Then again, I require players to some spend points on background and cultural skills not related directly to adventuring. However, if eliminating the skill point modifier at first level, I would love to see the implementaton of something similar to the adolescene skills of RMSS and HARP. Edit: Actually, I would like to see the adolescene skills implemented, but I wouldn't eliminate the skill point multiplier completely- maybe just reduce it to x2 or x3. I would still keep the skill cap as it is in the phb rather than limiting it to level- in my opinion, limiting the cap to level- I prefer more variance at first level than you have a rank or you don't. [/QUOTE]
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