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D&D Designing Villains
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<blockquote data-quote="Lord Zardoz" data-source="post: 3416285" data-attributes="member: 704"><p>The 2nd Edition complete book of Villains was a pretty good source for ideas in construction villains. It had nearly no crunchy bits, but had plenty of ideas and suggestions for creating memorable Villains.</p><p></p><p>The one thing I will suggest is that for any Villain that you want to keep alive, plan out the way they plan on escaping when crap goes wrong for them. Ideally, give them a few ways out. In many cases, Fly + Invisibility will do quite well, but there are plenty of other ways to manage a good escape.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3416285, member: 704"] The 2nd Edition complete book of Villains was a pretty good source for ideas in construction villains. It had nearly no crunchy bits, but had plenty of ideas and suggestions for creating memorable Villains. The one thing I will suggest is that for any Villain that you want to keep alive, plan out the way they plan on escaping when crap goes wrong for them. Ideally, give them a few ways out. In many cases, Fly + Invisibility will do quite well, but there are plenty of other ways to manage a good escape. END COMMUNICATION [/QUOTE]
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