Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D&D Designing Villains
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Brimshack" data-source="post: 3416671" data-attributes="member: 34694"><p>Speaking of the teleport away thing, one of my favorite villains was an evil wizard who wore a pair of ruby covered slippers...</p><p></p><p>One of my favorite villains from recent years... He entered this setting: The campaign was set up to favor good characters, and I gave them enough time to realize the local orc leaders were willing to work towards peace. (The main scenario was an orc village 4 miles from a human village - in the event of war, both assumed they would be trashed regardless of the larger outcome.) The characters were sent in as a local police force representing a larger empire that had recently gained control of the region. They began forging ties with local humans as well as orcs, and starting finding their way around. Just as they had worked out how to maintain peace in the area, the military commander for the entire region showed up. As a representative of larger empire, he outranked all the PCs, annd he was a LE variant of Paladin. His intention was to exterminate all the local orcs, outright genocide. The cost to local human inhabitants was of no consequence to him (they were conquered people too). ...This really was the major villain of the campaign, not the orcs, and he could only be dealt with politically. It took the characters close to a year to set up a battle where they could fight him directly. Until then, they had to engage in some real sneaky deals to undermine the guys plans. If he could have ordered them on a suicide mission, he most certainly would have. Preventing that from happening took all the manipulative skills teh players could muster.</p></blockquote><p></p>
[QUOTE="Brimshack, post: 3416671, member: 34694"] Speaking of the teleport away thing, one of my favorite villains was an evil wizard who wore a pair of ruby covered slippers... One of my favorite villains from recent years... He entered this setting: The campaign was set up to favor good characters, and I gave them enough time to realize the local orc leaders were willing to work towards peace. (The main scenario was an orc village 4 miles from a human village - in the event of war, both assumed they would be trashed regardless of the larger outcome.) The characters were sent in as a local police force representing a larger empire that had recently gained control of the region. They began forging ties with local humans as well as orcs, and starting finding their way around. Just as they had worked out how to maintain peace in the area, the military commander for the entire region showed up. As a representative of larger empire, he outranked all the PCs, annd he was a LE variant of Paladin. His intention was to exterminate all the local orcs, outright genocide. The cost to local human inhabitants was of no consequence to him (they were conquered people too). ...This really was the major villain of the campaign, not the orcs, and he could only be dealt with politically. It took the characters close to a year to set up a battle where they could fight him directly. Until then, they had to engage in some real sneaky deals to undermine the guys plans. If he could have ordered them on a suicide mission, he most certainly would have. Preventing that from happening took all the manipulative skills teh players could muster. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D Designing Villains
Top