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D&D Designing Villains
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<blockquote data-quote="Priest_Sidran" data-source="post: 3417717" data-attributes="member: 30857"><p>I have always found that the best villain is the villain that the players don't yet know about, or perhaps they even think he's their friend. </p><p></p><p>In my current campaign I have set the party up with mentors, whom they have begun to trust, and to learn from. The reality is that these mentors are at war with one another, and are slowly building the PC's up to par so that they can hash the ordeal out so that these two greater powers don't have to dirty there fingers. </p><p></p><p>A Villain that has tact, and motive, and ambition, who is also able to trick the players into believing he's on their side of things is always a good way to give flair to a campaign.</p></blockquote><p></p>
[QUOTE="Priest_Sidran, post: 3417717, member: 30857"] I have always found that the best villain is the villain that the players don't yet know about, or perhaps they even think he's their friend. In my current campaign I have set the party up with mentors, whom they have begun to trust, and to learn from. The reality is that these mentors are at war with one another, and are slowly building the PC's up to par so that they can hash the ordeal out so that these two greater powers don't have to dirty there fingers. A Villain that has tact, and motive, and ambition, who is also able to trick the players into believing he's on their side of things is always a good way to give flair to a campaign. [/QUOTE]
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