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<blockquote data-quote="Garthanos" data-source="post: 5079723" data-attributes="member: 82504"><p>For me randomness is about unpredictability ... choices between multiple people can interact to create that same element of unpredictability... And it isnt all choices based on lack of information though that is an easy method.</p><p>For instance chess is not completely predictable due to number of element in play at a time and the game states has a complex definition... we are getting some of that in D&D4e already... The team game element brings some of that in</p><p></p><p>For the simplified element based on limited information picture the following as 5 at-wills each equal but adversarial.</p><p><a href="http://www.dyasdesigns.com/roleplay/DragonMagic.html#katta" target="_blank">Physical Combat Techniques for Ars Magica</a></p><p></p><p>Abilities that allow you to sacrifice defense for the sake of offense start adding unpredictability.... what armor class is your enemy going to have this turn? and what are you going to have this turn?</p></blockquote><p></p>
[QUOTE="Garthanos, post: 5079723, member: 82504"] For me randomness is about unpredictability ... choices between multiple people can interact to create that same element of unpredictability... And it isnt all choices based on lack of information though that is an easy method. For instance chess is not completely predictable due to number of element in play at a time and the game states has a complex definition... we are getting some of that in D&D4e already... The team game element brings some of that in For the simplified element based on limited information picture the following as 5 at-wills each equal but adversarial. [url=http://www.dyasdesigns.com/roleplay/DragonMagic.html#katta]Physical Combat Techniques for Ars Magica[/url] Abilities that allow you to sacrifice defense for the sake of offense start adding unpredictability.... what armor class is your enemy going to have this turn? and what are you going to have this turn? [/QUOTE]
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