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*Dungeons & Dragons
D&D Digital Plans To Be Revealed On February 21st
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<blockquote data-quote="CapnZapp" data-source="post: 7916699" data-attributes="member: 12731"><p>I mean that it has never been good news for us ttrpg:ers when our publishers have dipped their toes in other markets. The main reason for this is that there's much more money to be made in those other markets (almost even not knowing which exact markets we're discussing). In other words, ttrpg has historically been an exceedingly non-profitable market.</p><p></p><p>So every time the main result of that "branching out" has been that all focus has been shifted away from the ttrpg product, with a bad result for those of us that mostly care about the ttrpg hobby (and not the brand, the IP, the companies or anything else).</p><p></p><p>Of course, in rather many instances this hasn't been because the company has been particularly successful. In many instances the far-greater profits of greener pastures has instead acted mostly as a lure - with little experience outside ttrpgs the companies have failed spectactularly. Again, with bad results for us who never wanted computer aids or board game implementations; just more supplements for our ttrpgs.</p><p></p><p>And no, WotC is not an exception. I maintain that the flaws of 5E are rooted in how Hasbro mostly care about the D&D brand for its potential <strong>outside</strong> ttrpgs.</p><p></p><p>The fact WotC has produced "board games, action figures, movie merchandise or computer games" only means they're a MUCH larger outfit than every other ttrpg publisher; that they can soak losses unlike any other. </p><p></p><p>While it does mean those ventures haven't managed to tank our D&D publisher, it doesn't mean it's been good for us. (And it nearly <em>did</em> tank the brank during the 4E era!)</p><p></p><p>If these future digital plans work out, that would more be the exception that defines the rule, than evidence I'm wrong: 99.9% of ttrpg outfits are still so small any branching out will either derail their ttrpg plans or derail the entire company.</p><p></p><p>Examples are too many to mention: WW/CCP; TSR, FFG, Chaosium, a boatload of now-obscure names, the once-top Swedish name, and so on, and so on...</p><p></p><p>Have a nice day,</p><p>Zapp</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7916699, member: 12731"] I mean that it has never been good news for us ttrpg:ers when our publishers have dipped their toes in other markets. The main reason for this is that there's much more money to be made in those other markets (almost even not knowing which exact markets we're discussing). In other words, ttrpg has historically been an exceedingly non-profitable market. So every time the main result of that "branching out" has been that all focus has been shifted away from the ttrpg product, with a bad result for those of us that mostly care about the ttrpg hobby (and not the brand, the IP, the companies or anything else). Of course, in rather many instances this hasn't been because the company has been particularly successful. In many instances the far-greater profits of greener pastures has instead acted mostly as a lure - with little experience outside ttrpgs the companies have failed spectactularly. Again, with bad results for us who never wanted computer aids or board game implementations; just more supplements for our ttrpgs. And no, WotC is not an exception. I maintain that the flaws of 5E are rooted in how Hasbro mostly care about the D&D brand for its potential [B]outside[/B] ttrpgs. The fact WotC has produced "board games, action figures, movie merchandise or computer games" only means they're a MUCH larger outfit than every other ttrpg publisher; that they can soak losses unlike any other. While it does mean those ventures haven't managed to tank our D&D publisher, it doesn't mean it's been good for us. (And it nearly [I]did[/I] tank the brank during the 4E era!) If these future digital plans work out, that would more be the exception that defines the rule, than evidence I'm wrong: 99.9% of ttrpg outfits are still so small any branching out will either derail their ttrpg plans or derail the entire company. Examples are too many to mention: WW/CCP; TSR, FFG, Chaosium, a boatload of now-obscure names, the once-top Swedish name, and so on, and so on... Have a nice day, Zapp [/QUOTE]
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