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D&D Digital Plans To Be Revealed On February 21st
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<blockquote data-quote="Panda-s1" data-source="post: 7917164" data-attributes="member: 59554"><p>man you just sold me on the new Monopoly setting. exploring a decrepit Atlantic City as a d&d party sounds awesome. though if there isn't a battleship race I'ma riot.</p><p></p><p></p><p>idk about you guys, but I find playing Monopoly on a digital platform a lot more enjoyable. you don't have to throw around paper money every 5 seconds, also the game enforces rules a lot of players don't think are real (auctioning every property someone decides not to buy is a big one in my experience). hell my dad's been into Monopoly basically his entire life and I still mostly played on SNES until the pokemon set came out.</p><p></p><p>I also find that bad tabletop games with less complicated rules to be way better social encounters than complicated games in terms of actual social interaction, like it's a lot easier to go off topic without losing track of the game.</p><p></p><p>I'm 3000% certain WotC has done this with Magic in the past, like numerous times, and only Duels and Arena have had any real success (well, other than Online).</p><p></p><p>hell, D&D has a long history of that as well. old school PC gamers remember the gold box series, and Baldur's Gate and Neverwinter Nights both arguably stood out apart from their source material. I think the only real issue is the last two didn't heavily brand themselves as "Dungeons & Dragons" games.</p><p></p><p>man, 4e tanking was more than the game itself. I feel like the climate surrounding games at the time meant it barely had a chance. a lot of people now say that it was an objectively decent game, if not flawed, but back then it a lot of gamers were like "THIS GAME IS LIKE WOW I REFUSE TO PLAY IT NNNGH".</p><p></p><p>they're basically collectors' items at this point. like I said my dad's a lifelong Monopoly player. back in the 90's when we had money to vacation I remember him buying both the San Francisco and Seattle editions of Monopoly, which we never played, it was mostly a souvenir. granted at that time the special city editions were the only official variants Monopoly licensed, but I'm sure if they did a Monopoly for something my dad is interested in, e.g. motorcycles, he'd probably accept it as a highly valuable gift.</p><p></p><p>I don't think they do that anymore? IIRC they ditched using irl currency a while back and replaced it with their own proprietary currency symbol (the M with the two lines going through it).</p></blockquote><p></p>
[QUOTE="Panda-s1, post: 7917164, member: 59554"] man you just sold me on the new Monopoly setting. exploring a decrepit Atlantic City as a d&d party sounds awesome. though if there isn't a battleship race I'ma riot. idk about you guys, but I find playing Monopoly on a digital platform a lot more enjoyable. you don't have to throw around paper money every 5 seconds, also the game enforces rules a lot of players don't think are real (auctioning every property someone decides not to buy is a big one in my experience). hell my dad's been into Monopoly basically his entire life and I still mostly played on SNES until the pokemon set came out. I also find that bad tabletop games with less complicated rules to be way better social encounters than complicated games in terms of actual social interaction, like it's a lot easier to go off topic without losing track of the game. I'm 3000% certain WotC has done this with Magic in the past, like numerous times, and only Duels and Arena have had any real success (well, other than Online). hell, D&D has a long history of that as well. old school PC gamers remember the gold box series, and Baldur's Gate and Neverwinter Nights both arguably stood out apart from their source material. I think the only real issue is the last two didn't heavily brand themselves as "Dungeons & Dragons" games. man, 4e tanking was more than the game itself. I feel like the climate surrounding games at the time meant it barely had a chance. a lot of people now say that it was an objectively decent game, if not flawed, but back then it a lot of gamers were like "THIS GAME IS LIKE WOW I REFUSE TO PLAY IT NNNGH". they're basically collectors' items at this point. like I said my dad's a lifelong Monopoly player. back in the 90's when we had money to vacation I remember him buying both the San Francisco and Seattle editions of Monopoly, which we never played, it was mostly a souvenir. granted at that time the special city editions were the only official variants Monopoly licensed, but I'm sure if they did a Monopoly for something my dad is interested in, e.g. motorcycles, he'd probably accept it as a highly valuable gift. I don't think they do that anymore? IIRC they ditched using irl currency a while back and replaced it with their own proprietary currency symbol (the M with the two lines going through it). [/QUOTE]
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