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*Dungeons & Dragons
D&D Digital Plans To Be Revealed On February 21st
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<blockquote data-quote="DEFCON 1" data-source="post: 7918035" data-attributes="member: 7006"><p>Candyland was good for teaching both my kids the concept of a boardgame and what a person does and how they behave in playing it. It also taught them the idea that good and bad things can happen for no particular reason and how to deal with both situations.</p><p></p><p>But like with C&L... the realization that the game is random and there is nothing they personally can do to influence the game made them not as fun pretty quickly. But at least Candyland ends much quicker because the penalty cards that send you backwards occur with much less frequency than the chutes in C&L. The fact that the top row has <strong>3</strong> chutes right at the end just prolongs the game interminably for no reason whatsoever.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7918035, member: 7006"] Candyland was good for teaching both my kids the concept of a boardgame and what a person does and how they behave in playing it. It also taught them the idea that good and bad things can happen for no particular reason and how to deal with both situations. But like with C&L... the realization that the game is random and there is nothing they personally can do to influence the game made them not as fun pretty quickly. But at least Candyland ends much quicker because the penalty cards that send you backwards occur with much less frequency than the chutes in C&L. The fact that the top row has [B]3[/B] chutes right at the end just prolongs the game interminably for no reason whatsoever. [/QUOTE]
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Community
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D&D Digital Plans To Be Revealed On February 21st
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