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D&D Direct Live Report: 9am PDT (5pm BST) SPELLJAMMER CONFIRMED! DRAGONLANCE!
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<blockquote data-quote="VelvetViolet" data-source="post: 8614528" data-attributes="member: 6686357"><p>I can understand rebooting a setting or addressing genuine structural flaws with extensive rewrites, but <em>this</em> I don't agree with. At the very least they should add subtitles indicating that this is a very new take on the brand rather than a continuation of the original IP.</p><p></p><p>Like, <em>Spelljammer: Shadow of the Spider Moon</em> is a spin-off/reimagining that uses real world-style outer space rules. The subtitle helps to distinguish it, indicating that it has inherited some aspects of its predecessor while still being distinct.</p><p></p><p>Actually, I don't find that very convincing either. Brand recognition is so frustrating.</p><p></p><p></p><p>I actually forgot about that. Yeah, replacing interstellar space with the astral plane is gonna cause issues with things as basic as the night sky.</p><p></p><p></p><p>I actually prefer the setups from either <em>Dark Dungeons</em> or <em>Aether & Flux</em>.</p><p></p><p><a href="https://campaignwiki.org/wiki/DarkDungeonsSRD/Out_of_This_World" target="_blank">DD uses celestial spheres separated by ether</a>, with each sphere having its own elemental and outer planes. </p><p></p><p>A&F uses realistic outer space rules (star systems, galaxies, etc), with the additional wrinkle of "aether" being a substance that allows space travel through interaction with "flux" (basically electricity). The aether has different densities affecting speeds, with interstellar aether basically allowing FTL travel. Incidentally, it is readily compatible with <em>Spelljammer: Shadow of the Spider Moon</em>.</p><p></p><p></p><p>Certainly doesn't make it any less so, but that line of discussion is neither here nor there. I have a great many words to say about the great wheel, but still I acknowledge that it's an inextricable part of the IP. I think <em>Planescape</em> is convoluted af and could use some serious paring down, but I'm not gonna insult the fans by rewriting the setting to be simpler just because that's my personal desire. The convolution is part of the charm now.</p><p></p><p>Brand recognition is a double-edged sword.</p><p></p><p></p><p>Look, I understand rewriting settings to fix genuine structural issues, but removing <em>Spelljammer</em>'s original space travel cosmology defeats the point of banking on nostalgia by recycling the brand name. It's basically: "We're too lazy to flesh out the phlogiston even though our cosmology is already convoluted af, so we're gonna cheat by replacing it with the astral plane."</p></blockquote><p></p>
[QUOTE="VelvetViolet, post: 8614528, member: 6686357"] I can understand rebooting a setting or addressing genuine structural flaws with extensive rewrites, but [I]this[/I] I don't agree with. At the very least they should add subtitles indicating that this is a very new take on the brand rather than a continuation of the original IP. Like, [I]Spelljammer: Shadow of the Spider Moon[/I] is a spin-off/reimagining that uses real world-style outer space rules. The subtitle helps to distinguish it, indicating that it has inherited some aspects of its predecessor while still being distinct. Actually, I don't find that very convincing either. Brand recognition is so frustrating. I actually forgot about that. Yeah, replacing interstellar space with the astral plane is gonna cause issues with things as basic as the night sky. I actually prefer the setups from either [I]Dark Dungeons[/I] or [I]Aether & Flux[/I]. [URL='https://campaignwiki.org/wiki/DarkDungeonsSRD/Out_of_This_World']DD uses celestial spheres separated by ether[/URL], with each sphere having its own elemental and outer planes. A&F uses realistic outer space rules (star systems, galaxies, etc), with the additional wrinkle of "aether" being a substance that allows space travel through interaction with "flux" (basically electricity). The aether has different densities affecting speeds, with interstellar aether basically allowing FTL travel. Incidentally, it is readily compatible with [I]Spelljammer: Shadow of the Spider Moon[/I]. Certainly doesn't make it any less so, but that line of discussion is neither here nor there. I have a great many words to say about the great wheel, but still I acknowledge that it's an inextricable part of the IP. I think [I]Planescape[/I] is convoluted af and could use some serious paring down, but I'm not gonna insult the fans by rewriting the setting to be simpler just because that's my personal desire. The convolution is part of the charm now. Brand recognition is a double-edged sword. Look, I understand rewriting settings to fix genuine structural issues, but removing [I]Spelljammer[/I]'s original space travel cosmology defeats the point of banking on nostalgia by recycling the brand name. It's basically: "We're too lazy to flesh out the phlogiston even though our cosmology is already convoluted af, so we're gonna cheat by replacing it with the astral plane." [/QUOTE]
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