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D&D Direct Live Report: 9am PDT (5pm BST) SPELLJAMMER CONFIRMED! DRAGONLANCE!
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<blockquote data-quote="overgeeked" data-source="post: 8614579" data-attributes="member: 86653"><p>Absolutely agreed.</p><p></p><p>Disagree. It made perfect sense. It just sucked for divine casters, fire-prone magic-users, and firearms. </p><p></p><p>You're on the prime material plane and you never leave it. Your system is inside a crystal sphere. You travel outside that crystal sphere and enter the phlogiston. The phlogiston is flammable. The phlo moves you at FTL speeds. Elsewhere in the phlo are other crystal spheres you can visit. That's 2E Spelljammer's "cosmology".</p><p></p><p>It didn't really have a cosmology unto itself. It just used what was default in 2E. Until 4E, Spelljammer didn't interact with the planes at all. So cosmology wasn't a thing it needed to worry about. Hence the term "planejammer" being applied to the 4E and now 5E versions. Because that was a fundamental change to how the setting worked.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8614579, member: 86653"] Absolutely agreed. Disagree. It made perfect sense. It just sucked for divine casters, fire-prone magic-users, and firearms. You're on the prime material plane and you never leave it. Your system is inside a crystal sphere. You travel outside that crystal sphere and enter the phlogiston. The phlogiston is flammable. The phlo moves you at FTL speeds. Elsewhere in the phlo are other crystal spheres you can visit. That's 2E Spelljammer's "cosmology". It didn't really have a cosmology unto itself. It just used what was default in 2E. Until 4E, Spelljammer didn't interact with the planes at all. So cosmology wasn't a thing it needed to worry about. Hence the term "planejammer" being applied to the 4E and now 5E versions. Because that was a fundamental change to how the setting worked. [/QUOTE]
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D&D Direct Live Report: 9am PDT (5pm BST) SPELLJAMMER CONFIRMED! DRAGONLANCE!
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