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D&D Direct: WotC's 2023 Announcement Showcase Livestream
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<blockquote data-quote="Parmandur" data-source="post: 8980025" data-attributes="member: 6780330"><p>Yeah, the "Multiverse" angle they are pushing so hard allows them to have their cake and eat it, too: they can tell stories, even big interconnected stories, without worrying about "canon," since literally every table playing I'm the Forgotten Realms is a different universe to itself:</p><p></p><p>"Our studio treats D&D in much the same way that Marvel Studios treats its properties. The current edition of the D&D roleplaying game has its own canon, as does every other expression of D&D. For example, what is canonical in fifth edition is not necessarily canonical in a novel, video game, movie, or comic book, and vice versa. This is true not only for lore but art as well."</p><p></p><p>"This approach allows R.A. Salvatore to write Drizzt novels without having to worry if his version of the Forgotten Realms perfectly matches what we do in the roleplaying game. It means that a D&D video game can take elements from a series of novels and present them in a way that serves the game’s needs, rather than adhering to the sequence of events chronicled in the novels. Creatively, it’s liberating. This approach also acknowledges that different media have unique challenges and requirements."</p><p></p><p>[URL unfurl="true"]https://dnd.wizards.com/news/dnd-canon[/URL]</p><p></p><p>[USER=7030526]@Henadic Theologian[/USER] I see no reason to suspect they are changing this approach: in fact, this seems like doubling down on it, and using alternative universes as a way to handwave away continuity when convenient for the brand.</p></blockquote><p></p>
[QUOTE="Parmandur, post: 8980025, member: 6780330"] Yeah, the "Multiverse" angle they are pushing so hard allows them to have their cake and eat it, too: they can tell stories, even big interconnected stories, without worrying about "canon," since literally every table playing I'm the Forgotten Realms is a different universe to itself: "Our studio treats D&D in much the same way that Marvel Studios treats its properties. The current edition of the D&D roleplaying game has its own canon, as does every other expression of D&D. For example, what is canonical in fifth edition is not necessarily canonical in a novel, video game, movie, or comic book, and vice versa. This is true not only for lore but art as well." "This approach allows R.A. Salvatore to write Drizzt novels without having to worry if his version of the Forgotten Realms perfectly matches what we do in the roleplaying game. It means that a D&D video game can take elements from a series of novels and present them in a way that serves the game’s needs, rather than adhering to the sequence of events chronicled in the novels. Creatively, it’s liberating. This approach also acknowledges that different media have unique challenges and requirements." [URL unfurl="true"]https://dnd.wizards.com/news/dnd-canon[/URL] [USER=7030526]@Henadic Theologian[/USER] I see no reason to suspect they are changing this approach: in fact, this seems like doubling down on it, and using alternative universes as a way to handwave away continuity when convenient for the brand. [/QUOTE]
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