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D&D Does Digital Part I: MUDs & MMORPGs
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<blockquote data-quote="Barantor" data-source="post: 7683580" data-attributes="member: 6778128"><p>As an avid MMORPG and D&D and Fantasy gamer I have seen the rise of video gaming in D&D-esque settings and reveled in it. Sometimes there are games that I don't find enjoyable, just like the settings in tabletop adventures, but just as the setting books there is always one you find better.</p><p></p><p>Official Dungeons and Dragons products in video games are always hit or miss with me. Some of the earlier games had a level of detail that TSR desired, but some of the newer games seemed to have dropped this in favor of trying to fit into the crowd. DDO is an odd bird, it was both very detailed with a robust character build system, but also not as desirable to some because of it's choice of the then 'new' setting of Eberron. Turbine made the most of this and it was one of the first F2P games from a North American company in which a lot of the industry followed suit with. </p><p></p><p>I'm more of the mind that if Turbine had been able to create a similar game later that was more akin to their "Lord of the Rings: Online" title that they would still be the banner company for D&D online type products. The business of licensing once more keeps fans from something that could've been a better product.</p></blockquote><p></p>
[QUOTE="Barantor, post: 7683580, member: 6778128"] As an avid MMORPG and D&D and Fantasy gamer I have seen the rise of video gaming in D&D-esque settings and reveled in it. Sometimes there are games that I don't find enjoyable, just like the settings in tabletop adventures, but just as the setting books there is always one you find better. Official Dungeons and Dragons products in video games are always hit or miss with me. Some of the earlier games had a level of detail that TSR desired, but some of the newer games seemed to have dropped this in favor of trying to fit into the crowd. DDO is an odd bird, it was both very detailed with a robust character build system, but also not as desirable to some because of it's choice of the then 'new' setting of Eberron. Turbine made the most of this and it was one of the first F2P games from a North American company in which a lot of the industry followed suit with. I'm more of the mind that if Turbine had been able to create a similar game later that was more akin to their "Lord of the Rings: Online" title that they would still be the banner company for D&D online type products. The business of licensing once more keeps fans from something that could've been a better product. [/QUOTE]
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