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D&D doesn't need Evil
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<blockquote data-quote="jgsugden" data-source="post: 8404482" data-attributes="member: 2629"><p>I disagree.</p><p></p><p>While not every adversary needs to be Evil, Evil has a place in the game. Demons, Devils, etc... need to be EVIL to be demons and devils. It defines them. </p><p></p><p>I say this despite a basic element of my setting is Asmodeus' primary argument is that Evil and Good are (using the parlance of today) misinformation and that he is just seeking what he was promised, and what is due to him, for fighting the Blood War for the benefit of all throughout the Multiverse. While he doesn't see himself as evil, he MUST be Evil, as do Demons, for them to be Demons and Devils. </p><p></p><p>All this being said - you can run a game where all adversaries are shades of grey, and they all see themselves as the heroes of their own tales. However, there is design space and utility in having creatures that lack the capability to be good. You just have to be real careful in how you use them.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8404482, member: 2629"] I disagree. While not every adversary needs to be Evil, Evil has a place in the game. Demons, Devils, etc... need to be EVIL to be demons and devils. It defines them. I say this despite a basic element of my setting is Asmodeus' primary argument is that Evil and Good are (using the parlance of today) misinformation and that he is just seeking what he was promised, and what is due to him, for fighting the Blood War for the benefit of all throughout the Multiverse. While he doesn't see himself as evil, he MUST be Evil, as do Demons, for them to be Demons and Devils. All this being said - you can run a game where all adversaries are shades of grey, and they all see themselves as the heroes of their own tales. However, there is design space and utility in having creatures that lack the capability to be good. You just have to be real careful in how you use them. [/QUOTE]
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D&D doesn't need Evil
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