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D&D doesn't need Evil
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<blockquote data-quote="pming" data-source="post: 8404547" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>Yes...because sending undead out to 'raid' a village (killing, harming and stealing) is an EVIL ACT in the D&D game. So yeah...in this case, he's evil.</p><p></p><p></p><p>It's not what the "bad guy" has for justification. That is irrelevant. It's <em>what</em> and <em>how</em> he goes about trying to get what he wants that will determine his alignment...if he's evil or not.</p><p></p><p></p><p>To you, they may be subjective...to the game of D&D...they are not. If you want to toss out alignments in your game, go for it. You can then drench your campaign in "but that's what my PC/NPC would do" juice and it can be a very fun game. Many games out there don't have any sort of an "Alignment" system in them and they run fine. But we are talking about D&D here...where Alignment is a metaphysical/multiplanar "thing", with a definition in the Rules.</p><p></p><p></p><p>Impossible. That's like starting a thread about removing Classes and then saying "Ok, lets just talk about it, but please don't anyone try and define what a Class is or what Classes exist in the game". You're asking about "Evil" (and "Good", "Neutral")...and then asking people to not talk about what is Evil/Good/Neutral as defined in the game.</p><p></p><p>But, as I said above, if you want to remove ALignments from your game, go for it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I have done this once or twice before for small little mini-campaigns. Didn't make much difference, but it did, to me, remove a bit of the "feeling of playing D&D".</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8404547, member: 45197"] Hiya! Yes...because sending undead out to 'raid' a village (killing, harming and stealing) is an EVIL ACT in the D&D game. So yeah...in this case, he's evil. It's not what the "bad guy" has for justification. That is irrelevant. It's [I]what[/I] and [I]how[/I] he goes about trying to get what he wants that will determine his alignment...if he's evil or not. To you, they may be subjective...to the game of D&D...they are not. If you want to toss out alignments in your game, go for it. You can then drench your campaign in "but that's what my PC/NPC would do" juice and it can be a very fun game. Many games out there don't have any sort of an "Alignment" system in them and they run fine. But we are talking about D&D here...where Alignment is a metaphysical/multiplanar "thing", with a definition in the Rules. Impossible. That's like starting a thread about removing Classes and then saying "Ok, lets just talk about it, but please don't anyone try and define what a Class is or what Classes exist in the game". You're asking about "Evil" (and "Good", "Neutral")...and then asking people to not talk about what is Evil/Good/Neutral as defined in the game. But, as I said above, if you want to remove ALignments from your game, go for it! :) I have done this once or twice before for small little mini-campaigns. Didn't make much difference, but it did, to me, remove a bit of the "feeling of playing D&D". ^_^ Paul L. Ming [/QUOTE]
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