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D&D doesn't need Evil
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<blockquote data-quote="Ralif Redhammer" data-source="post: 8404681" data-attributes="member: 30438"><p>To paraphrase G.K. Chesterton (frequently misattributed to Sir Terry):</p><p></p><p>“D&D does not tell people the evil exists. People already know that evil exists. D&D tells people that evil can be defeated.”</p><p></p><p>I think there's something to be said for being able to defeat tangible, real evil within the game. To being able to stand up to injustice and see it cast down.</p><p></p><p>That being said, I also think that the game becomes way more interesting when enemies have a motivation beyond just "we're evil" and that you can't just have whole peoples be unredeemably evil. There's room for an elf necromancer that is evil because they view the dead, the living, and the undead as just <em>things </em>that serve their selfish needs, and a good (or at least non-evil) orc necromancer that animates skeletons to protect their village from dangerous monsters in the wild. And the game becomes more vibrant, more interesting for having the both of them in it.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 8404681, member: 30438"] To paraphrase G.K. Chesterton (frequently misattributed to Sir Terry): “D&D does not tell people the evil exists. People already know that evil exists. D&D tells people that evil can be defeated.” I think there's something to be said for being able to defeat tangible, real evil within the game. To being able to stand up to injustice and see it cast down. That being said, I also think that the game becomes way more interesting when enemies have a motivation beyond just "we're evil" and that you can't just have whole peoples be unredeemably evil. There's room for an elf necromancer that is evil because they view the dead, the living, and the undead as just [I]things [/I]that serve their selfish needs, and a good (or at least non-evil) orc necromancer that animates skeletons to protect their village from dangerous monsters in the wild. And the game becomes more vibrant, more interesting for having the both of them in it. [/QUOTE]
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