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D&D doesn't need Evil
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8404718" data-attributes="member: 7023887"><p>I agree. D&D doesn't need evil, with or without the capital "e". You can (and I have) run campaigns that don't touch on the concept of evil at all. You just need adversaries. IMO, it makes for much more memorable and interesting adventures when you use complex enemies and rivals instead of the traditional "they're evil because they're evil" excuse. </p><p></p><p>Evil isn't a personality trait, it's an action. You do evil by torturing innocents. You do evil by hurting others for your own gain. You do evil by caring more about yourself than other people and then action on it. An "evil person" is just someone that consistently acts upon those tendencies, insomuch that it practically becomes a core part of their identity (like Zariel from Descent into Avernus). However, that doesn't mean that they can't be redeemed, it just means that, at the moment, they're bad people and are in need of stopping.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8404718, member: 7023887"] I agree. D&D doesn't need evil, with or without the capital "e". You can (and I have) run campaigns that don't touch on the concept of evil at all. You just need adversaries. IMO, it makes for much more memorable and interesting adventures when you use complex enemies and rivals instead of the traditional "they're evil because they're evil" excuse. Evil isn't a personality trait, it's an action. You do evil by torturing innocents. You do evil by hurting others for your own gain. You do evil by caring more about yourself than other people and then action on it. An "evil person" is just someone that consistently acts upon those tendencies, insomuch that it practically becomes a core part of their identity (like Zariel from Descent into Avernus). However, that doesn't mean that they can't be redeemed, it just means that, at the moment, they're bad people and are in need of stopping. [/QUOTE]
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D&D doesn't need Evil
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