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D&D doesn't need Evil
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<blockquote data-quote="BookTenTiger" data-source="post: 8404730" data-attributes="member: 6685541"><p>To elaborate a little more, I think evil is just too subjective.</p><p></p><p>As has been pointed out in this thread, people (in fiction and real life) to terrible things for good reasons, and good things for terrible reasons.</p><p></p><p>To the townsfolk, the Necromancer is <em>evil </em>because he's raiding their graveyards and planning an attack on their king. To the Necromancer, his actions are <em>good</em> because the king has outlawed his worship of a god of undeath. To the characters, the Necromancer's guards are <em>evil </em>because they're helping protect the Necromancer. To the guards, they are doing <em>good</em> because they're trying their best at a job they're being paid to do.</p><p></p><p>The big significant thing in my view is that <strong>evil doesn't need to be a justification for characters to fight something</strong>. As long as an enemy's goals obstruct the characters' goals, that's enough. This frees up anything in D&D from being "always evil." I don't think even Fiends and Undead need to be "evil." They just need to have goals that don't align with mortal beings, such as "corrupting souls" or "consuming all flesh."</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8404730, member: 6685541"] To elaborate a little more, I think evil is just too subjective. As has been pointed out in this thread, people (in fiction and real life) to terrible things for good reasons, and good things for terrible reasons. To the townsfolk, the Necromancer is [I]evil [/I]because he's raiding their graveyards and planning an attack on their king. To the Necromancer, his actions are [I]good[/I] because the king has outlawed his worship of a god of undeath. To the characters, the Necromancer's guards are [I]evil [/I]because they're helping protect the Necromancer. To the guards, they are doing [I]good[/I] because they're trying their best at a job they're being paid to do. The big significant thing in my view is that [B]evil doesn't need to be a justification for characters to fight something[/B]. As long as an enemy's goals obstruct the characters' goals, that's enough. This frees up anything in D&D from being "always evil." I don't think even Fiends and Undead need to be "evil." They just need to have goals that don't align with mortal beings, such as "corrupting souls" or "consuming all flesh." [/QUOTE]
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