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D&D doesn't need Evil
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<blockquote data-quote="Maxperson" data-source="post: 8405523" data-attributes="member: 23751"><p>We're going to have to agree to disagree on how easy it is to quantify evil in any sort of objective sense. </p><p></p><p>Hah! I'm pretty much the opposite. I don't much bother with alignment for the PCs in my game. I don't really care what letters they put down, trusting the players to pick and roleplay a personality for their characters. I do use it very often for my NPCs, because the vast majority of them just aren't important enough to come up with a past, motivations, morals, etc. </p><p></p><p>If the PCs are passing through a town and decide they want to buy a bunch of steaks for the tavern to serve, in order to foster good will with the locals, I'm not going to have a past, motivations, morals and such written down for the butcher. He's just going to be Joe the CG Butcher and I'll use alignment as a tool to roleplay Joe with. For important NPCs, I'll come up with a more detailed background and personality.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8405523, member: 23751"] We're going to have to agree to disagree on how easy it is to quantify evil in any sort of objective sense. Hah! I'm pretty much the opposite. I don't much bother with alignment for the PCs in my game. I don't really care what letters they put down, trusting the players to pick and roleplay a personality for their characters. I do use it very often for my NPCs, because the vast majority of them just aren't important enough to come up with a past, motivations, morals, etc. If the PCs are passing through a town and decide they want to buy a bunch of steaks for the tavern to serve, in order to foster good will with the locals, I'm not going to have a past, motivations, morals and such written down for the butcher. He's just going to be Joe the CG Butcher and I'll use alignment as a tool to roleplay Joe with. For important NPCs, I'll come up with a more detailed background and personality. [/QUOTE]
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