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D&D doesn't need Evil
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<blockquote data-quote="payn" data-source="post: 8405696" data-attributes="member: 90374"><p>A lot of the problem with evil comes from the player side of the table, but is often enforced by DMs. Players have had a history of playing awful evil characters that rob from every weak person and kill folks just for fun. These chuckle jerkers also end up in a mixed party of folks who want to help weak people and rid the world of tyrants. Before long no village will admit the party and the PCs are drawing on each other because of how incompatible they are. Hence the DM creed, "no evil!". </p><p></p><p>Its unfortunate because a lot of mixed morality games can explore evil concepts in a satisfying way. Instead you now you have players trying to bend over backwards explaining why their necormancer or assassin is actually "good" instead of just being evil that doesnt kick every puppy and steal every baby's candy. The evil tag doesnt command a character to be a chuckle jerker. Cool concepts can be explored for being dark or expedient in methods considered taboo or extreme. Having evil characters also sets up the dynamic where you also have "E"vil as folks have been pointing out. Its an interesting contrast that can give games an extra layer of intrigue to explore. Which is why having evil in D&D is interesting and fun. It's just been ruined for many with the baggage of chuckle jerker behavior and folks with hang ups just letting evil be evil.</p></blockquote><p></p>
[QUOTE="payn, post: 8405696, member: 90374"] A lot of the problem with evil comes from the player side of the table, but is often enforced by DMs. Players have had a history of playing awful evil characters that rob from every weak person and kill folks just for fun. These chuckle jerkers also end up in a mixed party of folks who want to help weak people and rid the world of tyrants. Before long no village will admit the party and the PCs are drawing on each other because of how incompatible they are. Hence the DM creed, "no evil!". Its unfortunate because a lot of mixed morality games can explore evil concepts in a satisfying way. Instead you now you have players trying to bend over backwards explaining why their necormancer or assassin is actually "good" instead of just being evil that doesnt kick every puppy and steal every baby's candy. The evil tag doesnt command a character to be a chuckle jerker. Cool concepts can be explored for being dark or expedient in methods considered taboo or extreme. Having evil characters also sets up the dynamic where you also have "E"vil as folks have been pointing out. Its an interesting contrast that can give games an extra layer of intrigue to explore. Which is why having evil in D&D is interesting and fun. It's just been ruined for many with the baggage of chuckle jerker behavior and folks with hang ups just letting evil be evil. [/QUOTE]
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