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D&D doesn't need Evil
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<blockquote data-quote="Scribe" data-source="post: 8405734" data-attributes="member: 6807152"><p>I just want to note something.</p><p></p><p>By the definition of a few folks in here, evil can be applied at pretty basic acts. By more than just this statement, people have also said something to the effect of 'it gives you a pass in killing them.'</p><p></p><p>I'm not saying one must reflect on the morality of the act of removing the life of another being, while they play their games. Admittedly I have been a gamer since I was young, early adopter of Nintendo, PC gamer since Wolf3d, where it was 'justified' because you know, Nazi. I've been 'killing' things in games across different mediums, from PC, to Console, to RPG, to Table Top, and in the media I watch, for the majority of my life. I still play WoW (Classic TBC!) and I've killed 10's of thousands of critters, but I dont consider it, because I'm not playing a role, and they are pixels on a screen that will refresh in a minute or two.</p><p></p><p>None of that is the same, as painting another as evil (or Evil), and not feeling remorse when you are immersing yourself in a character/story that you actively participate in and drive.</p><p></p><p>To determine if evil/Evil has a role in D&D is one thing, but if the only mechanism it provides is carte blanche for the PC's behavior towards those branded/labeled/identified as evil, and the removal of any moral question or responsibility when you are ROLEPLAYING as the character in question?</p><p></p><p>Then it REALLY should be questioned on if its adding anything worth keeping.</p></blockquote><p></p>
[QUOTE="Scribe, post: 8405734, member: 6807152"] I just want to note something. By the definition of a few folks in here, evil can be applied at pretty basic acts. By more than just this statement, people have also said something to the effect of 'it gives you a pass in killing them.' I'm not saying one must reflect on the morality of the act of removing the life of another being, while they play their games. Admittedly I have been a gamer since I was young, early adopter of Nintendo, PC gamer since Wolf3d, where it was 'justified' because you know, Nazi. I've been 'killing' things in games across different mediums, from PC, to Console, to RPG, to Table Top, and in the media I watch, for the majority of my life. I still play WoW (Classic TBC!) and I've killed 10's of thousands of critters, but I dont consider it, because I'm not playing a role, and they are pixels on a screen that will refresh in a minute or two. None of that is the same, as painting another as evil (or Evil), and not feeling remorse when you are immersing yourself in a character/story that you actively participate in and drive. To determine if evil/Evil has a role in D&D is one thing, but if the only mechanism it provides is carte blanche for the PC's behavior towards those branded/labeled/identified as evil, and the removal of any moral question or responsibility when you are ROLEPLAYING as the character in question? Then it REALLY should be questioned on if its adding anything worth keeping. [/QUOTE]
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