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D&D doesn't need Evil
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<blockquote data-quote="Mort" data-source="post: 8406459" data-attributes="member: 762"><p>But the DM exists and he actively decides if something is evil or not (even IF he doesn't put the evil label on it). Or the game designer (even before the DM) decides what constitutes evil in his game. Not everyone WANTS some morally ambiguous relativistic quagmire where they have to get into arguments as to what's evil and not.</p><p></p><p></p><p>But, in D&D, the players don't set this objective reality. They can let the tyrannical vampire go or not - but they don't get to decide if the vampire is evil.</p><p></p><p></p><p>The term is only contentious if it is made to be so. And I disagree that the term is imprecise - it's just not all encompassing.</p><p></p><p></p><p>That would be an incorrect interpretation of my post. I was saying that you were calling something evil without <em>actually</em> calling it evil - but it's evil none the less.</p></blockquote><p></p>
[QUOTE="Mort, post: 8406459, member: 762"] But the DM exists and he actively decides if something is evil or not (even IF he doesn't put the evil label on it). Or the game designer (even before the DM) decides what constitutes evil in his game. Not everyone WANTS some morally ambiguous relativistic quagmire where they have to get into arguments as to what's evil and not. But, in D&D, the players don't set this objective reality. They can let the tyrannical vampire go or not - but they don't get to decide if the vampire is evil. The term is only contentious if it is made to be so. And I disagree that the term is imprecise - it's just not all encompassing. That would be an incorrect interpretation of my post. I was saying that you were calling something evil without [I]actually[/I] calling it evil - but it's evil none the less. [/QUOTE]
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D&D doesn't need Evil
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