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D&D doesn't need Evil
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<blockquote data-quote="Baba" data-source="post: 8406499" data-attributes="member: 6994216"><p>One of the things I like about the Illiad, is that it is a story with superheroes in lethal conflict WITHOUT a good-guy-side and a bad-guy-side. Sure, there are some big jerks there - but no side in the war represents Evil.</p><p></p><p>I’m very wary about ascribing real world problems to fiction - to much possibility for censorship comes from that, and I believe that art (insert some other term if you think «art» is too pretentious) should be free to tackle just about any subject, including badguys vs. goodguys.</p><p></p><p>Still, I can’t help thinking that there’s some connection between the sum of all those masses of goodguy/badguy stories I love, and the prevalence of dividing people in <em>real world</em> conflicts into good-guy-sides and bad-guy-sides. And that is often problematic, in my mind.</p><p></p><p>Anyway, capital E Evil has seldom played any important part in the games I have run for the last couple of decades. But there has been plenty of mean people and angry people and idealistic people and selfish people amongst both pc’s and npc’s and most importantly, people in conflict. I don’t miss Evil. (How could I, we meet again in every popcorn flick I see.)</p></blockquote><p></p>
[QUOTE="Baba, post: 8406499, member: 6994216"] One of the things I like about the Illiad, is that it is a story with superheroes in lethal conflict WITHOUT a good-guy-side and a bad-guy-side. Sure, there are some big jerks there - but no side in the war represents Evil. I’m very wary about ascribing real world problems to fiction - to much possibility for censorship comes from that, and I believe that art (insert some other term if you think «art» is too pretentious) should be free to tackle just about any subject, including badguys vs. goodguys. Still, I can’t help thinking that there’s some connection between the sum of all those masses of goodguy/badguy stories I love, and the prevalence of dividing people in [I]real world[/I] conflicts into good-guy-sides and bad-guy-sides. And that is often problematic, in my mind. Anyway, capital E Evil has seldom played any important part in the games I have run for the last couple of decades. But there has been plenty of mean people and angry people and idealistic people and selfish people amongst both pc’s and npc’s and most importantly, people in conflict. I don’t miss Evil. (How could I, we meet again in every popcorn flick I see.) [/QUOTE]
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