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D&D doesn't need Evil
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<blockquote data-quote="Charlaquin" data-source="post: 8406864" data-attributes="member: 6779196"><p>I mean, if you want to use the word evil in your narration, knock yourself out, I don’t think anyone cares. The discussion, as I understand it, is about game design, not vocabulary use.</p><p></p><p>It’s interesting you feel this way about necromancy spells but not, like, gnolls or whatever.</p><p></p><p>I don’t think not being necessary on its own is a reason to excise something from the game. If a thing has value, it may be worth keeping, even if it isn’t strictly <em>needed</em>. Alignment though, and particularly evil alignments, seem to detract from the game - causing disputes about what counts under what category and why, which are completely irresolvable because there is no one agreed upon definition of any of these moralistic and heavily baggage-laden terms. So, since they cause problems, there seems to be reason to remove them. Is there reason to keep them? Well, they don’t seem necessary, and the value I’ve been able to gather that they do add to the game: “a shorthand” seems like it could be served by something else, which would not cause the same problems.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8406864, member: 6779196"] I mean, if you want to use the word evil in your narration, knock yourself out, I don’t think anyone cares. The discussion, as I understand it, is about game design, not vocabulary use. It’s interesting you feel this way about necromancy spells but not, like, gnolls or whatever. I don’t think not being necessary on its own is a reason to excise something from the game. If a thing has value, it may be worth keeping, even if it isn’t strictly [I]needed[/I]. Alignment though, and particularly evil alignments, seem to detract from the game - causing disputes about what counts under what category and why, which are completely irresolvable because there is no one agreed upon definition of any of these moralistic and heavily baggage-laden terms. So, since they cause problems, there seems to be reason to remove them. Is there reason to keep them? Well, they don’t seem necessary, and the value I’ve been able to gather that they do add to the game: “a shorthand” seems like it could be served by something else, which would not cause the same problems. [/QUOTE]
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