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D&D doesn't need Evil
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<blockquote data-quote="Maxperson" data-source="post: 8407445" data-attributes="member: 23751"><p>I don't see the objectivity in those things. Alignment is too vague to give any sort of objective definition to evil in 5e. Spell names don't have to be anything other than opinion. Hell, they don't even detect the things that they are in the name. Detect Evil and Good doesn't detect good or evil. It detects certain creature types regardless of alignment. The bite of the werewolf is written subjectively. It mentions evil, but doesn't define it.</p><p></p><p>The problem is that those traits don't really tell me whether the dragon is good, neutral or evil. Even pyromania is just a mental illness that can be mitigated by a good creature who can just light fires in out of the way places that won't hurt people.</p><p></p><p>CE tells me much more about how to play the dragon. Better yet, CE(intimidating, greedy, pyromaniac) is fantastic. Together they are far greater than each individual part.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8407445, member: 23751"] I don't see the objectivity in those things. Alignment is too vague to give any sort of objective definition to evil in 5e. Spell names don't have to be anything other than opinion. Hell, they don't even detect the things that they are in the name. Detect Evil and Good doesn't detect good or evil. It detects certain creature types regardless of alignment. The bite of the werewolf is written subjectively. It mentions evil, but doesn't define it. The problem is that those traits don't really tell me whether the dragon is good, neutral or evil. Even pyromania is just a mental illness that can be mitigated by a good creature who can just light fires in out of the way places that won't hurt people. CE tells me much more about how to play the dragon. Better yet, CE(intimidating, greedy, pyromaniac) is fantastic. Together they are far greater than each individual part. [/QUOTE]
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