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D&D doesn't need Evil
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<blockquote data-quote="Faolyn" data-source="post: 8407478" data-attributes="member: 6915329"><p>In that case, the alignment isn't needed in the first place.</p><p></p><p></p><p>You showed me one. You kept claiming there was more than one, you never replied with the names of more than one place. Although to be fair, the last time I asked, the thread closed before you could respond. </p><p></p><p>And the orcs weren't<em> not-evil </em>until they settled down with humans. Before that, they were evil mercenaries. The FR wiki page for Thesk even says "The Orcs decided to settle in the country, becoming "civilized", and the people of Thesk grew to accept them." Where did those orcs come from? They were sent from Zhentil Keep, home of the notoriously evil Zhentarim. And, well, there has been no official writing on Thesk in 20 years, but it would be really interesting to see if any NPC Thesk orcs detailed were good or neutral.</p><p></p><p>You have yet to show me <em>any </em>places where orcs chose non-evil without being influenced by humans or other non-evil races.</p><p></p><p></p><p>But that makes alignment pretty useless. So far, nothing about people's descriptions of lawful evil have been unique to it, it only provides "likely to behave this way," and doesn't actually do anything that isn't also done when actually describing the NPC. It means that you have to read the same info twice.</p><p></p><p>But what alignment <em>does </em>do is encourage people to play "always evil" races, and it encourages the game to continue to produce "always evil" races.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8407478, member: 6915329"] In that case, the alignment isn't needed in the first place. You showed me one. You kept claiming there was more than one, you never replied with the names of more than one place. Although to be fair, the last time I asked, the thread closed before you could respond. And the orcs weren't[I] not-evil [/I]until they settled down with humans. Before that, they were evil mercenaries. The FR wiki page for Thesk even says "The Orcs decided to settle in the country, becoming "civilized", and the people of Thesk grew to accept them." Where did those orcs come from? They were sent from Zhentil Keep, home of the notoriously evil Zhentarim. And, well, there has been no official writing on Thesk in 20 years, but it would be really interesting to see if any NPC Thesk orcs detailed were good or neutral. You have yet to show me [I]any [/I]places where orcs chose non-evil without being influenced by humans or other non-evil races. But that makes alignment pretty useless. So far, nothing about people's descriptions of lawful evil have been unique to it, it only provides "likely to behave this way," and doesn't actually do anything that isn't also done when actually describing the NPC. It means that you have to read the same info twice. But what alignment [I]does [/I]do is encourage people to play "always evil" races, and it encourages the game to continue to produce "always evil" races. [/QUOTE]
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