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<blockquote data-quote="Mort" data-source="post: 8407629" data-attributes="member: 762"><p>So yanking this back to the OP (I think). </p><p></p><p>My general preference is for an objective alignment in the background. That in no way prevents players from acting how they want, BUT it also let's me keep track on a separate way, in case it ever becomes relevant. Now, this is with the full recognition that "objective" is, of course, subjective to me (as DM) but as long as I'm consistent and make sure players understand (and perhaps even influence) my perspective - for me, that works. </p><p></p><p>I'm leery of the concept of subjective alignment in the game - it comes too close to cultural relativism, with alignment constantly shifting based on perspective. I don't like that in most games - I prefer things more cut and dried - mostly. </p><p></p><p>Though, I do think exploring the concept of intersubjective alignment would be quite useful and interesting. Intersubjectivety is conscious minds sharing a concept together and thereby giving it a form of reality. For ex. borders exist solely because enough people believe that's where they are. In the same way - what's good is defined by what people believe good is and the reality of it gets stronger the more people share the same definition (get enough beings to believe a certain something is good and it can effectively supplant even an objective reality of it's good or not). - Of course, that's more a campaign concept than a game mechanic (so sorry if it's tangential).</p></blockquote><p></p>
[QUOTE="Mort, post: 8407629, member: 762"] So yanking this back to the OP (I think). My general preference is for an objective alignment in the background. That in no way prevents players from acting how they want, BUT it also let's me keep track on a separate way, in case it ever becomes relevant. Now, this is with the full recognition that "objective" is, of course, subjective to me (as DM) but as long as I'm consistent and make sure players understand (and perhaps even influence) my perspective - for me, that works. I'm leery of the concept of subjective alignment in the game - it comes too close to cultural relativism, with alignment constantly shifting based on perspective. I don't like that in most games - I prefer things more cut and dried - mostly. Though, I do think exploring the concept of intersubjective alignment would be quite useful and interesting. Intersubjectivety is conscious minds sharing a concept together and thereby giving it a form of reality. For ex. borders exist solely because enough people believe that's where they are. In the same way - what's good is defined by what people believe good is and the reality of it gets stronger the more people share the same definition (get enough beings to believe a certain something is good and it can effectively supplant even an objective reality of it's good or not). - Of course, that's more a campaign concept than a game mechanic (so sorry if it's tangential). [/QUOTE]
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