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D&D doesn't need Evil
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<blockquote data-quote="BookTenTiger" data-source="post: 8407698" data-attributes="member: 6685541"><p>Yeah, it's frustrating when I see the same posters bringing the same tangents into different threads, triggering responses from the same posters who drag things into the same arguments which lead to threads being locked.</p><p></p><p>It's okay to not respond, even when you disagree with someone!</p><p></p><p>The part of this thread I enjoyed the most was challenges and additions that helped me refine my own ideas. I created this thread as a response to things I've read in other threads, but without a completely realized idea. Reading other people's perspectives can be very rewarding, both when they agree or disagree!</p><p></p><p>Personally, I still don't see a need for objective Evil in D&D. I recognize that many posters like objective evil. And yet I still think it's something of a straightjacket.</p><p></p><p>I wonder if part of my issue is that the PHB and Monster Manual are written as if they are setting agnostic, and yet certain monsters are labeled as Evil when that would be totally dependent on a setting!</p><p></p><p>If I were publishing D&D, I'd have a default setting, but I'd include sidebars about the roles certain monsters and factions play, and how those roles can and should be adapted to each person's own game.</p><p></p><p>Something else that struck me in this thread is the idea of what is evil being decided by the DM. For some reason that never came up for me before! I think I set what is evil to each community in the game, but I let the players (and their characters) decide what they think is evil.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8407698, member: 6685541"] Yeah, it's frustrating when I see the same posters bringing the same tangents into different threads, triggering responses from the same posters who drag things into the same arguments which lead to threads being locked. It's okay to not respond, even when you disagree with someone! The part of this thread I enjoyed the most was challenges and additions that helped me refine my own ideas. I created this thread as a response to things I've read in other threads, but without a completely realized idea. Reading other people's perspectives can be very rewarding, both when they agree or disagree! Personally, I still don't see a need for objective Evil in D&D. I recognize that many posters like objective evil. And yet I still think it's something of a straightjacket. I wonder if part of my issue is that the PHB and Monster Manual are written as if they are setting agnostic, and yet certain monsters are labeled as Evil when that would be totally dependent on a setting! If I were publishing D&D, I'd have a default setting, but I'd include sidebars about the roles certain monsters and factions play, and how those roles can and should be adapted to each person's own game. Something else that struck me in this thread is the idea of what is evil being decided by the DM. For some reason that never came up for me before! I think I set what is evil to each community in the game, but I let the players (and their characters) decide what they think is evil. [/QUOTE]
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