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D&D doesn't need Evil
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<blockquote data-quote="Oofta" data-source="post: 8407854" data-attributes="member: 6801845"><p>It may not be what you meant but it certainly reads that way to me.</p><p></p><p>I was simply using MCEU as an example of a successful product versus say, The Watchmen or several other media enterprises that depict a more morally gray area. It's one example of how successful having fairly clear-cut heroes and villains can be. Adding in some complexity to both sides just makes for better story telling even if it still boils down to "Good vs Evil" and "Doing what's right".</p><p></p><p>I think D&D having a default but not exclusive of heroes vs villains, good vs evil is a big part of it's success. Add in that animal studies have repeatedly shown that a sense of right and wrong, basic morality, is hard wired into humans and a wide variety of animals.</p><p></p><p>Hence I disagree with the premise laid out by the OP. D&D may not <em>need</em> "evil" but I think it's more successful because of it's inclusion. That's all.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8407854, member: 6801845"] It may not be what you meant but it certainly reads that way to me. I was simply using MCEU as an example of a successful product versus say, The Watchmen or several other media enterprises that depict a more morally gray area. It's one example of how successful having fairly clear-cut heroes and villains can be. Adding in some complexity to both sides just makes for better story telling even if it still boils down to "Good vs Evil" and "Doing what's right". I think D&D having a default but not exclusive of heroes vs villains, good vs evil is a big part of it's success. Add in that animal studies have repeatedly shown that a sense of right and wrong, basic morality, is hard wired into humans and a wide variety of animals. Hence I disagree with the premise laid out by the OP. D&D may not [I]need[/I] "evil" but I think it's more successful because of it's inclusion. That's all. [/QUOTE]
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