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D&D doesn't need Evil
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<blockquote data-quote="Malmuria" data-source="post: 8408094" data-attributes="member: 7030755"><p>I think there's a place for Good and Evil as cosmic forces, but one annoying effect of that is that it tends to guide player RP decisions. Once an Evil npc or faction as been identified, what the PCs choose to do is automatically constrained. One could argue that such constraints are good, especially for new players, but I feel it does potentially close down ways that players engage with the world. </p><p></p><p>Similarly, when you have team Evil, representing the interests of different evil groups becomes more challenging. For example, in the example from the Essentials Set that I mentioned above, there is an evil white dragon, evil orcs, an evil manticore, and an evil adventuring party that are all to some degree at odds with each other. The fact that they are all evil, not really because of their situation or actions but more just because of what they are, might lead players to just defeat each antagonist in combat as they level up. Whereas, if you look at their more concrete motivations, there are opportunities for players to use negotiation, subterfuge, or deal with the problem in a totally unexpected way. Whereas, if you negotiate a truce with a cosmically evil force that you could have vanquished, are you now evil?</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8408094, member: 7030755"] I think there's a place for Good and Evil as cosmic forces, but one annoying effect of that is that it tends to guide player RP decisions. Once an Evil npc or faction as been identified, what the PCs choose to do is automatically constrained. One could argue that such constraints are good, especially for new players, but I feel it does potentially close down ways that players engage with the world. Similarly, when you have team Evil, representing the interests of different evil groups becomes more challenging. For example, in the example from the Essentials Set that I mentioned above, there is an evil white dragon, evil orcs, an evil manticore, and an evil adventuring party that are all to some degree at odds with each other. The fact that they are all evil, not really because of their situation or actions but more just because of what they are, might lead players to just defeat each antagonist in combat as they level up. Whereas, if you look at their more concrete motivations, there are opportunities for players to use negotiation, subterfuge, or deal with the problem in a totally unexpected way. Whereas, if you negotiate a truce with a cosmically evil force that you could have vanquished, are you now evil? [/QUOTE]
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