Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Dungeon Map Design: Good and Bad
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 9814428" data-attributes="member: 22779"><p>Heh. Now yes. There's a GREAT point. The OOTA maps are truly attrocious. FAR, FAR too large. Like, pointlessly large. Take the Whorlstone Caverns (and if you don't think I have to be REALLY careful whenever I type that...)</p><p></p><p>[ATTACH=full]424129[/ATTACH]</p><p></p><p>Now, as far as map design goes, it's fantastic. Those tiny tunnels are accessible if you partake of certain mushrooms that will shrink you down to small or tiny size. The line that is drawn on teh map is the route of the baddie you are chasing through these tunnels. There's tons of verticality in the map as well and lots of really interesting hazards and whatnot. Fantastic stuff.</p><p></p><p>Until you notice that scale. One square is TWENTY FIVE FEET. Put it this way. Other than a couple of encounters, there is only four or five baddies in any given location and most are less. 1b, to the south of the entrance, has two baddies in it and it's a 100x100 chamber. It's ludicrous. I got lucky and a very talented cartographer that I saw on Reddit had resized the maps and fiddled with it a bit to make it work so much better:</p><p></p><p>[ATTACH=full]424132[/ATTACH]</p><p></p><p>Which is nicely shrunk down to 5 foot squares. Same map, but, much, MUCH better designed.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9814428, member: 22779"] Heh. Now yes. There's a GREAT point. The OOTA maps are truly attrocious. FAR, FAR too large. Like, pointlessly large. Take the Whorlstone Caverns (and if you don't think I have to be REALLY careful whenever I type that...) [ATTACH type="full" size="640x454"]424129[/ATTACH] Now, as far as map design goes, it's fantastic. Those tiny tunnels are accessible if you partake of certain mushrooms that will shrink you down to small or tiny size. The line that is drawn on teh map is the route of the baddie you are chasing through these tunnels. There's tons of verticality in the map as well and lots of really interesting hazards and whatnot. Fantastic stuff. Until you notice that scale. One square is TWENTY FIVE FEET. Put it this way. Other than a couple of encounters, there is only four or five baddies in any given location and most are less. 1b, to the south of the entrance, has two baddies in it and it's a 100x100 chamber. It's ludicrous. I got lucky and a very talented cartographer that I saw on Reddit had resized the maps and fiddled with it a bit to make it work so much better: [ATTACH type="full" width="781px" size="4880x3050"]424132[/ATTACH] Which is nicely shrunk down to 5 foot squares. Same map, but, much, MUCH better designed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Dungeon Map Design: Good and Bad
Top