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D&D Dungeon Master’s Guide (2024)
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<blockquote data-quote="TiQuinn" data-source="post: 9462922" data-attributes="member: 4871"><p>Yes, that would be a whole section. In very small font. Not counting the DMG. Let's put it this way, there's probably more words dedicated to 2e Henchmen than in some of the Character Race entries in the 5e PHB.</p><p></p><p></p><p></p><p>My point is you can't simply go out and "buy a henchmen". Even if they start as a hireling, they have to distinguish themselves in some way. The PC has to form a bond, they have to do something to stand out, i.e. they have to be found through adventuring. Most of the time in adventures they were called out as leveled NPCs who would join the party and potentially become henchmen.</p><p></p><p>As it says: "<em>Attracting a henchman is fairly difficult. One cannot advertise for friends with any great success.</em>"</p><p></p><p></p><p></p><p><em>"A PC's Charisma determines the maximum number of henchmen he can have. This is a lifetime limit, not just a maximum possible at any given time."</em></p><p></p><p>Seems pretty cut and dry to me, but then again, it's the 2nd edition PHB. Why put into clear, distinct language when you can drone on for over 1500 words that double back on itself?</p><p></p><p></p><p></p><p>The stars would have to fall into a very specific alignment for that one to happen, and having a henchmen leave a multi-class/dual-class character would be a judgment call by the DM. 2e class levels can't be easily summed up as a 5/4 Fighter/Magic User being a 9th level character, but neither are they simply a 5th level Fighter or a 4th level Magic User. They are the equivalent of a 6th level fighter, or a 5th level Magic User.</p></blockquote><p></p>
[QUOTE="TiQuinn, post: 9462922, member: 4871"] Yes, that would be a whole section. In very small font. Not counting the DMG. Let's put it this way, there's probably more words dedicated to 2e Henchmen than in some of the Character Race entries in the 5e PHB. My point is you can't simply go out and "buy a henchmen". Even if they start as a hireling, they have to distinguish themselves in some way. The PC has to form a bond, they have to do something to stand out, i.e. they have to be found through adventuring. Most of the time in adventures they were called out as leveled NPCs who would join the party and potentially become henchmen. As it says: "[I]Attracting a henchman is fairly difficult. One cannot advertise for friends with any great success.[/I]" [I]"A PC's Charisma determines the maximum number of henchmen he can have. This is a lifetime limit, not just a maximum possible at any given time."[/I] Seems pretty cut and dry to me, but then again, it's the 2nd edition PHB. Why put into clear, distinct language when you can drone on for over 1500 words that double back on itself? The stars would have to fall into a very specific alignment for that one to happen, and having a henchmen leave a multi-class/dual-class character would be a judgment call by the DM. 2e class levels can't be easily summed up as a 5/4 Fighter/Magic User being a 9th level character, but neither are they simply a 5th level Fighter or a 4th level Magic User. They are the equivalent of a 6th level fighter, or a 5th level Magic User. [/QUOTE]
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