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D&D Dungeon Master’s Guide (2024)
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<blockquote data-quote="EzekielRaiden" data-source="post: 9464428" data-attributes="member: 6790260"><p>So every marriage that doesn't have one is guaranteed to eventually hit irreconcilable conflicts?</p><p></p><p></p><p>They <em>literally are</em>.</p><p></p><p></p><p>For the umpteen-millionth time,</p><h2>I DON'T AND NEVER HAVE.</h2><p>Will you please stop putting words in my mouth? It'd be really nice.</p><p></p><p></p><p>Such cases are rare in the extreme. It then becomes "rare in the extreme" squared that such a thing happens where absolutely no one is behaving fully in good faith.</p><p></p><p>Since folks have spoken so derisively of hypothetical and theory: When does this actually happen? What are these alleged incredibly common utterly irreconcilable conflicts?</p><p></p><p></p><p>Nope! Because both sides have to be willing to meet somewhere in the middle.</p><p></p><p></p><p>Because nobody is calling any shots. That's the point. You talk it out like reasonable people.</p><p></p><p></p><p>So we're exactly back to where we were before: The DM forces <em>their</em> will on everyone else. Because that's somehow wonderful and beautiful and awesome. But a player hoping for even the tiniest bit of reciprocity is an offense, an enemy, something to be driven out like the horrible awful monster it <em>oh so obviously</em> is.</p><p></p><p>Do you not see this? As soon as someone asks for reciprocity, for the DM to compromise too, they're immediately told, "OH, SO NOW THE DM IS THE PLAYERS' SLAVE HUH? HOW IS THAT FAIR?"</p><p></p><p>It's not fair. Because that's not what they're asking for. They're asking for EVERYONE to approach the table expecting to <em>talk things out</em>. Expecting to be heard fairly, and to hear fairly. Expecting to get perhaps not 100% perfectly exactly what they originally wanted, but to get something they can happily work with.</p><p></p><p>Instead, the only alternatives you offer are "DM dogmatically forcing their will on everyone else" or "DM sitting alone at their table because all the players left." How is that good? How is that helpful? How is that even remotely <em>better</em> than being reasonable people and having a real conversation where you expect to listen AND be listened to?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9464428, member: 6790260"] So every marriage that doesn't have one is guaranteed to eventually hit irreconcilable conflicts? They [I]literally are[/I]. For the umpteen-millionth time, [HEADING=1]I DON'T AND NEVER HAVE.[/HEADING] Will you please stop putting words in my mouth? It'd be really nice. Such cases are rare in the extreme. It then becomes "rare in the extreme" squared that such a thing happens where absolutely no one is behaving fully in good faith. Since folks have spoken so derisively of hypothetical and theory: When does this actually happen? What are these alleged incredibly common utterly irreconcilable conflicts? Nope! Because both sides have to be willing to meet somewhere in the middle. Because nobody is calling any shots. That's the point. You talk it out like reasonable people. So we're exactly back to where we were before: The DM forces [I]their[/I] will on everyone else. Because that's somehow wonderful and beautiful and awesome. But a player hoping for even the tiniest bit of reciprocity is an offense, an enemy, something to be driven out like the horrible awful monster it [I]oh so obviously[/I] is. Do you not see this? As soon as someone asks for reciprocity, for the DM to compromise too, they're immediately told, "OH, SO NOW THE DM IS THE PLAYERS' SLAVE HUH? HOW IS THAT FAIR?" It's not fair. Because that's not what they're asking for. They're asking for EVERYONE to approach the table expecting to [I]talk things out[/I]. Expecting to be heard fairly, and to hear fairly. Expecting to get perhaps not 100% perfectly exactly what they originally wanted, but to get something they can happily work with. Instead, the only alternatives you offer are "DM dogmatically forcing their will on everyone else" or "DM sitting alone at their table because all the players left." How is that good? How is that helpful? How is that even remotely [I]better[/I] than being reasonable people and having a real conversation where you expect to listen AND be listened to? [/QUOTE]
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