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<blockquote data-quote="Remathilis" data-source="post: 9465393" data-attributes="member: 7635"><p>Lol. </p><p></p><p>I have a real problem with DM as God-Emperor that gets pushed by OS games and their DMs. DMing is thankless but you do it because you like creating stories (planned or emergent) for others to enjoy. You're a host making sure your party goers are satisfied. The DMs word is final in all matters of game disputes, but as the full story goes "in matters of taste, the customer is always right."</p><p></p><p>Now that doesn't mean your voice matters any less than the other players, but I don't think it matters much more. Hence the idea of creating compromise. Unfortunately, too many DMs get set in their ways and use their power as facilitator to control all aspects of taste, from what the players can play to what they can do to how they are allowed to play (see the argument about declaring action vs asking for dice rolls).</p><p></p><p>DMing is simultaneously a difficult role and an important one. And a DM who abuses that power finds a day where every player conveniently can't make their game that session, or next, or the one after that. A DM with no players is not a DM anymore. And there are lots of things that can be done before it reaches that point. But the DM has final say in ALL matters surrounding their game is an antiquated notion that can't die soon enough.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9465393, member: 7635"] Lol. I have a real problem with DM as God-Emperor that gets pushed by OS games and their DMs. DMing is thankless but you do it because you like creating stories (planned or emergent) for others to enjoy. You're a host making sure your party goers are satisfied. The DMs word is final in all matters of game disputes, but as the full story goes "in matters of taste, the customer is always right." Now that doesn't mean your voice matters any less than the other players, but I don't think it matters much more. Hence the idea of creating compromise. Unfortunately, too many DMs get set in their ways and use their power as facilitator to control all aspects of taste, from what the players can play to what they can do to how they are allowed to play (see the argument about declaring action vs asking for dice rolls). DMing is simultaneously a difficult role and an important one. And a DM who abuses that power finds a day where every player conveniently can't make their game that session, or next, or the one after that. A DM with no players is not a DM anymore. And there are lots of things that can be done before it reaches that point. But the DM has final say in ALL matters surrounding their game is an antiquated notion that can't die soon enough. [/QUOTE]
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