Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Dungeon Master’s Guide (2024)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TiQuinn" data-source="post: 9466015" data-attributes="member: 4871"><p>Gygax was a mass of contradictions and his rules and the way they actually played reflected that. I’m not really interested in quoting him as if he was writing scripture.</p><p></p><p>Tell me: if monsters were all waiting behind doors for the party to find them, why did the monster manual have a percentage chance to encounter monsters in their lair? Where were they the rest of the time?</p><p></p><p></p><p>This idea of “skilled dungeon play” was a Gygax term that really didn’t mean much. I hate that everything in 1e comes back to this but he disregarded many of these rules in his own game.</p><p></p><p></p><p></p><p>It’s a shift to site based adventuring to story based adventuring, yes. Of course the DM is still the one creating the site just as it is the DM creating the story.</p><p></p><p></p><p>Yes, those features exist because the goal is to hide the treasure from the party and make it hard to find or hard to remove. But the DM has the ability to “frame the scene” by having monsters act intelligently, a concept that goes back to modules like Dark Tower, Caverns of Thracia, Temple of Elemental Evil, and Against the Giants. None of those assumed the monsters sat around waiting for PCs to slaughter whatever was in the room. Once again, what may be written in the 1e PHB or DMG is not necessarily what was put into practice. “Skilled dungeon play” indeed. <img class="smilie smilie--emoji" alt="🙄" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" title="Face with rolling eyes :rolling_eyes:" data-shortname=":rolling_eyes:" loading="lazy" width="64" height="64" /></p><p></p><p></p><p></p><p>Sure there was. There were usually many goals including individual goals, class goals, as well as class goals.</p><p></p><p>That was always the case. There’s no game without the DM to adjudicate and create or run the dungeon.</p></blockquote><p></p>
[QUOTE="TiQuinn, post: 9466015, member: 4871"] Gygax was a mass of contradictions and his rules and the way they actually played reflected that. I’m not really interested in quoting him as if he was writing scripture. Tell me: if monsters were all waiting behind doors for the party to find them, why did the monster manual have a percentage chance to encounter monsters in their lair? Where were they the rest of the time? This idea of “skilled dungeon play” was a Gygax term that really didn’t mean much. I hate that everything in 1e comes back to this but he disregarded many of these rules in his own game. It’s a shift to site based adventuring to story based adventuring, yes. Of course the DM is still the one creating the site just as it is the DM creating the story. Yes, those features exist because the goal is to hide the treasure from the party and make it hard to find or hard to remove. But the DM has the ability to “frame the scene” by having monsters act intelligently, a concept that goes back to modules like Dark Tower, Caverns of Thracia, Temple of Elemental Evil, and Against the Giants. None of those assumed the monsters sat around waiting for PCs to slaughter whatever was in the room. Once again, what may be written in the 1e PHB or DMG is not necessarily what was put into practice. “Skilled dungeon play” indeed. 🙄 Sure there was. There were usually many goals including individual goals, class goals, as well as class goals. That was always the case. There’s no game without the DM to adjudicate and create or run the dungeon. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Dungeon Master’s Guide (2024)
Top