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<blockquote data-quote="mamba" data-source="post: 9466115" data-attributes="member: 7034611"><p>For Gygax I’d say it was dungeon crawls, that is what he focused on in D&D and in his adventures, as mentioned here</p><p></p><p>For other groups and authors that varied, esp. Hickman made a difference but the game was moving away from pure crawls before there even was 1e already, depending on the table</p><p></p><p></p><p>I never said it isn’t but I do not see 1) 1e limited to it, 2) that design being ruined by replacing gold as a main source of XP with some other source</p><p></p><p></p><p>XP for gold is what made them greedy psychopaths in the first place</p><p></p><p></p><p>I see this as an opening up of other options rather than a taking away of one option, esp since that one option still exists</p><p></p><p></p><p>yes, not sure why that is an issue, it was a natural evolution driven by the players that the rules only acknowledged belatedly</p><p></p><p></p><p>legacy, but much of that is still useful, you still explore dangerous locations frequently enough, just no longer exclusively. It’s not like suddenly everything is chariot racing instead, to use one of your examples</p><p></p><p></p><p>it’s not so much a ‘no longer’ as a ‘no longer exclusively, but still frequently’. Look at most WotC adventures even today and there are barely any where exploring locations is not a large part of the adventure</p><p></p><p></p><p>yes, 1e was being outgrown by the adventures it spawned, but this started as ‘without gold for XP dungeon crawls make no sense’ and that is a very different statement, one I still do not agree with</p></blockquote><p></p>
[QUOTE="mamba, post: 9466115, member: 7034611"] For Gygax I’d say it was dungeon crawls, that is what he focused on in D&D and in his adventures, as mentioned here For other groups and authors that varied, esp. Hickman made a difference but the game was moving away from pure crawls before there even was 1e already, depending on the table I never said it isn’t but I do not see 1) 1e limited to it, 2) that design being ruined by replacing gold as a main source of XP with some other source XP for gold is what made them greedy psychopaths in the first place I see this as an opening up of other options rather than a taking away of one option, esp since that one option still exists yes, not sure why that is an issue, it was a natural evolution driven by the players that the rules only acknowledged belatedly legacy, but much of that is still useful, you still explore dangerous locations frequently enough, just no longer exclusively. It’s not like suddenly everything is chariot racing instead, to use one of your examples it’s not so much a ‘no longer’ as a ‘no longer exclusively, but still frequently’. Look at most WotC adventures even today and there are barely any where exploring locations is not a large part of the adventure yes, 1e was being outgrown by the adventures it spawned, but this started as ‘without gold for XP dungeon crawls make no sense’ and that is a very different statement, one I still do not agree with [/QUOTE]
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