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<blockquote data-quote="Remathilis" data-source="post: 9466276" data-attributes="member: 7635"><p>[QUOTE="pemerton, post: 9466230, member: 42582".]</p><p>Remove XP for gp, and that game no longer exists - colloquially, it is broken. Instead of a game with a win-condition known to the players, with a framework that the players can interact with and significantly influence (despite not having total control), what takes its place is a completely different game, in which the GM sets the win conditions, and controls scene-framing as they desire, and controls much of action resolution as they desire.</p><p></p><p>I didn't say anything about <em>validity</em>. I said that XP for gp is fundamental to the game presented by Gygax in the AD&D books. Get rid of it, and you get a completely different game. (More on this below, as well as in my posts upthread.)</p><p>.</p></blockquote><p></p><p>So AD&D, as Gygax intended, is Gauntlet. You wander around endless mazes, fighting or avoiding monsters and collecting treasure that adds to your high score (XP) until you die. In essence, it's about collecting the highest score you can before your luck runs out. </p><p></p><p>Yeah, I can see why the game moved away from that.</p><p>[/QUOTE]</p>
[QUOTE="Remathilis, post: 9466276, member: 7635"] [QUOTE="pemerton, post: 9466230, member: 42582".] Remove XP for gp, and that game no longer exists - colloquially, it is broken. Instead of a game with a win-condition known to the players, with a framework that the players can interact with and significantly influence (despite not having total control), what takes its place is a completely different game, in which the GM sets the win conditions, and controls scene-framing as they desire, and controls much of action resolution as they desire. I didn't say anything about [I]validity[/I]. I said that XP for gp is fundamental to the game presented by Gygax in the AD&D books. Get rid of it, and you get a completely different game. (More on this below, as well as in my posts upthread.) .[/QUOTE] So AD&D, as Gygax intended, is Gauntlet. You wander around endless mazes, fighting or avoiding monsters and collecting treasure that adds to your high score (XP) until you die. In essence, it's about collecting the highest score you can before your luck runs out. Yeah, I can see why the game moved away from that. [/QUOTE]
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