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<blockquote data-quote="tetrasodium" data-source="post: 9467494" data-attributes="member: 93670"><p>Well it's very simple.</p><p></p><p> With milestone leveling the PCs don't get experience for doing stuff so going off questing after Bob's hypothetical story while ignoring the prepared adventure doesn't come back with poor experience the gm can say "well I had to wing the whole thing on the fly" or similar.</p><p></p><p>With an edition that designs all of the math for everything to an assumed no magic items and starting gear only. Once again players don't feel that coming away from indulging Bob's on the fly story he set out forcing the GM To let him <em>tell</em> with on the fly adventure design with poor treasure (gold magic items etc) leaving them feeling behind the curve</p><p></p><p>Without gold for exp , exp for exp, or any of that other stuff Bob roping the group into making the gm improv the story Bob set out to <em>tell</em> while ignoring prepared adventure(s) just results in long periods of time between milestones and that leads to players frustrated with the GM rather than the reason they aren't accomplishing anything milestone worthy.</p><p></p><p></p><p>Yup</p><p></p><p>What about it? Did you miss the part where the party is going off doing whatever the GM can do on the fly because Bob pulled them into the story he set out to <em>tell</em> instead of adventures that would lead to any of that sort of stuff?</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9467494, member: 93670"] Well it's very simple. With milestone leveling the PCs don't get experience for doing stuff so going off questing after Bob's hypothetical story while ignoring the prepared adventure doesn't come back with poor experience the gm can say "well I had to wing the whole thing on the fly" or similar. With an edition that designs all of the math for everything to an assumed no magic items and starting gear only. Once again players don't feel that coming away from indulging Bob's on the fly story he set out forcing the GM To let him [I]tell[/I] with on the fly adventure design with poor treasure (gold magic items etc) leaving them feeling behind the curve Without gold for exp , exp for exp, or any of that other stuff Bob roping the group into making the gm improv the story Bob set out to [I]tell[/I] while ignoring prepared adventure(s) just results in long periods of time between milestones and that leads to players frustrated with the GM rather than the reason they aren't accomplishing anything milestone worthy. Yup What about it? Did you miss the part where the party is going off doing whatever the GM can do on the fly because Bob pulled them into the story he set out to [I]tell[/I] instead of adventures that would lead to any of that sort of stuff? [/QUOTE]
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