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D&D Dungeon Master’s Guide (2024)
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<blockquote data-quote="TiQuinn" data-source="post: 9467981" data-attributes="member: 4871"><p>Whether or not you hold truck with it is kind of incidental. The point is that the 1e rules are so scattered that people felt it necessary to reproduce and organize the rules in such a way that future gamers could realistically play those rules without having them taught to them by people who had learned them hand-me-down style by whatever table they had learned them from. People literally read the 1e PHB and DMG and went and created their own house rules because the rules as written were all over the place.</p><p></p><p></p><p></p><p>Whereas from the time that I started playing, the 1e rules were already a curiosity piece. A bit of history that had already been replaced by 2e rules. Rules one could actually understand and follow.</p><p></p><p></p><p></p><p>I mean, I don’t know what to say. <img class="smilie smilie--emoji" alt="😂" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f602.png" title="Face with tears of joy :joy:" data-shortname=":joy:" loading="lazy" width="64" height="64" /></p><p></p><p>We’ve been going round and round about whether the 1e rules are written in some way that gives some sort of explicit control over risk and reward to the players to allow them to control the game better than in subsequent editions…and you’ve now laid out a scenario where arbitrarily some character just gets their hand lobbed off just because. I got nothing. It’s like we’re talking two totally different languages. The game you describe has no appeal to me.</p></blockquote><p></p>
[QUOTE="TiQuinn, post: 9467981, member: 4871"] Whether or not you hold truck with it is kind of incidental. The point is that the 1e rules are so scattered that people felt it necessary to reproduce and organize the rules in such a way that future gamers could realistically play those rules without having them taught to them by people who had learned them hand-me-down style by whatever table they had learned them from. People literally read the 1e PHB and DMG and went and created their own house rules because the rules as written were all over the place. Whereas from the time that I started playing, the 1e rules were already a curiosity piece. A bit of history that had already been replaced by 2e rules. Rules one could actually understand and follow. I mean, I don’t know what to say. 😂 We’ve been going round and round about whether the 1e rules are written in some way that gives some sort of explicit control over risk and reward to the players to allow them to control the game better than in subsequent editions…and you’ve now laid out a scenario where arbitrarily some character just gets their hand lobbed off just because. I got nothing. It’s like we’re talking two totally different languages. The game you describe has no appeal to me. [/QUOTE]
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