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D&D Dungeon Master’s Guide (2024)
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<blockquote data-quote="pemerton" data-source="post: 9469051" data-attributes="member: 42582"><p>I don't see that it's absurd. But the structure of the XP charts means that those characters will struggle to reach higher level.</p><p></p><p>Ultimately, though, Gygax's game takes as a premise that players will enjoy the experience, and the "bragging rights", of getting their PCs to higher levels. It's as I quoted from his epilogue to module S4 of the Lost Caverns, somewhere upthread:</p><p></p><p style="margin-left: 20px">Be most judicious in how you handle awards to player characters. Allowing foolish and ignorant players to advance their characters to high levels reflects badly upon the game and even more so upon the Dungeon Master who allowed such a travesty to occur. In effect, it is the excellence of the DM which is judged when the caliber of play by any group is discussed. Keep yours high!</p><p></p><p>One might take exception to the tone, but the sentiment is clear: this is a game of skill, and its built around that premise. If the players don't want to engage in that game, then the obvious answer is to play a different one. I mean, in a different field of games - traditional boardgames - chess demands more skill than backgammon. Or in yet another different field, bridge demands more skill than five hundred. I prefer backgammon to chess, and five hundred to bridge, because they are lighter and breezier to play.</p><p></p><p>When it comes to RPGing I also tend to prefer breezier games - Burning Wheel being an exception in this respect - but that doesn't mean I can't see the clear differences between the sorts of RPGing I enjoy, the sort of RPGing that Gygax propounded in his rulebooks (which I engage in for a session or two ever few years), and the sort of RPGing that results from using the AD&D PC build and action resolution vehicle removed from its context - the <em>GM decides</em> game that I personally find pretty unappealing.</p><p></p><p>I don't think you know what games I like, or at least know much about them, if you think this is a good description of Prince Valiant, Burning Wheel, Torchbearer, Classic Traveller, In A Wicked Age, and the other RPGs that I play and enjoy.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9469051, member: 42582"] I don't see that it's absurd. But the structure of the XP charts means that those characters will struggle to reach higher level. Ultimately, though, Gygax's game takes as a premise that players will enjoy the experience, and the "bragging rights", of getting their PCs to higher levels. It's as I quoted from his epilogue to module S4 of the Lost Caverns, somewhere upthread: [indent]Be most judicious in how you handle awards to player characters. Allowing foolish and ignorant players to advance their characters to high levels reflects badly upon the game and even more so upon the Dungeon Master who allowed such a travesty to occur. In effect, it is the excellence of the DM which is judged when the caliber of play by any group is discussed. Keep yours high![/indent] One might take exception to the tone, but the sentiment is clear: this is a game of skill, and its built around that premise. If the players don't want to engage in that game, then the obvious answer is to play a different one. I mean, in a different field of games - traditional boardgames - chess demands more skill than backgammon. Or in yet another different field, bridge demands more skill than five hundred. I prefer backgammon to chess, and five hundred to bridge, because they are lighter and breezier to play. When it comes to RPGing I also tend to prefer breezier games - Burning Wheel being an exception in this respect - but that doesn't mean I can't see the clear differences between the sorts of RPGing I enjoy, the sort of RPGing that Gygax propounded in his rulebooks (which I engage in for a session or two ever few years), and the sort of RPGing that results from using the AD&D PC build and action resolution vehicle removed from its context - the [I]GM decides[/I] game that I personally find pretty unappealing. I don't think you know what games I like, or at least know much about them, if you think this is a good description of Prince Valiant, Burning Wheel, Torchbearer, Classic Traveller, In A Wicked Age, and the other RPGs that I play and enjoy. [/QUOTE]
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