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D&D Dungeon Tiles IV: Ruins of the Wild
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<blockquote data-quote="JoeGKushner" data-source="post: 3645751" data-attributes="member: 1129"><p>Ruins of the Wild</p><p>Dungeon Tiles DT4</p><p>Published by Wizards of the Coast</p><p>ISBN: 9786947089</p><p><a href="http://www.wziards.com/dnd" target="_blank">www.wziards.com/dnd</a></p><p>$9.95</p><p></p><p>Jason Engle strikes again as the artists behind the latest set of dungeon tiles from Wizards of the Coast. Consisting of six thick pages of perforated pages, Ruins of the Wild provides the buyer with outdoor themed tiles to stack together and use.</p><p></p><p>The interior cover provides a few quick wilderness sample sites for those who don’t want to play with ‘em before deciding on a set up. The tiles are thicker than those from Paizo and come in different shapes, while the Paizo tiles tend to rely on a standard shape with different objects of them. The art on both sets of tiles is top notch and very easy on the eyes, far better than anything I could do. </p><p></p><p>Like previous books, this one is six pages. Instead of standard gridlines though, we have tiny crosses that show up where grids would intersect. It’s an interesting visual trick, but as this is Dungeons and Dragons, I gotta admit I’m not too concerned with ‘mussing’ up the pretty pictures with actual grid lines. After all, it’s not like ancient castle construction was done in five foot squares eh?</p><p></p><p>Page one is a camp site with two tends and a fireplace along with some camp gear and some trees. It also has a smaller section that shows a river running through it.</p><p></p><p>Page two has the same layout but the river is now a dirt road and the camp is now a small two room house.</p><p></p><p>Page three has the same format, but with the return of the river and the camp is now a group of standing stones with a stone in the middle of them.</p><p></p><p>Page four is the first level of a ruined tower with shattered doors, ruined walls, stairs doing down and the second part of the page? The river running through it.</p><p></p><p>Page five is a little different. It’s five tiles. One of these is an outdoor grave site, two others some hills, one some ruined wagon, and the largest some trees and grass land. The last page is also different in size, being thirteen tiles. One weird thing on one of the tiles it seems to have a monster. Probably best to rule that as a statue or something. Another one of four squares is a horse. Another one of four by two squares is a wagon. Now thanks to the changes in the system, wouldn’t that wagon be four by four or does it get a 3.0 excemption? Other tiles include camp gear, fallen statues, a branch over the river, two tiles for the river turning, and more grassland.</p><p></p><p>The tiles are very busy and not a lot of wasted space but I wasn’t too crazy about how bland all the green looks. For me, I have the flip map of the wilderness so seeing something other than some green would be ideal.</p><p></p><p>On the other hand, it’s nice to see something different. I’ll be coming this with the Paizo pack for my own games and tell the players to hush their mouth when complaining about the size differences between the two separate sets of tiles.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 3645751, member: 1129"] Ruins of the Wild Dungeon Tiles DT4 Published by Wizards of the Coast ISBN: 9786947089 [url]www.wziards.com/dnd[/url] $9.95 Jason Engle strikes again as the artists behind the latest set of dungeon tiles from Wizards of the Coast. Consisting of six thick pages of perforated pages, Ruins of the Wild provides the buyer with outdoor themed tiles to stack together and use. The interior cover provides a few quick wilderness sample sites for those who don’t want to play with ‘em before deciding on a set up. The tiles are thicker than those from Paizo and come in different shapes, while the Paizo tiles tend to rely on a standard shape with different objects of them. The art on both sets of tiles is top notch and very easy on the eyes, far better than anything I could do. Like previous books, this one is six pages. Instead of standard gridlines though, we have tiny crosses that show up where grids would intersect. It’s an interesting visual trick, but as this is Dungeons and Dragons, I gotta admit I’m not too concerned with ‘mussing’ up the pretty pictures with actual grid lines. After all, it’s not like ancient castle construction was done in five foot squares eh? Page one is a camp site with two tends and a fireplace along with some camp gear and some trees. It also has a smaller section that shows a river running through it. Page two has the same layout but the river is now a dirt road and the camp is now a small two room house. Page three has the same format, but with the return of the river and the camp is now a group of standing stones with a stone in the middle of them. Page four is the first level of a ruined tower with shattered doors, ruined walls, stairs doing down and the second part of the page? The river running through it. Page five is a little different. It’s five tiles. One of these is an outdoor grave site, two others some hills, one some ruined wagon, and the largest some trees and grass land. The last page is also different in size, being thirteen tiles. One weird thing on one of the tiles it seems to have a monster. Probably best to rule that as a statue or something. Another one of four squares is a horse. Another one of four by two squares is a wagon. Now thanks to the changes in the system, wouldn’t that wagon be four by four or does it get a 3.0 excemption? Other tiles include camp gear, fallen statues, a branch over the river, two tiles for the river turning, and more grassland. The tiles are very busy and not a lot of wasted space but I wasn’t too crazy about how bland all the green looks. For me, I have the flip map of the wilderness so seeing something other than some green would be ideal. On the other hand, it’s nice to see something different. I’ll be coming this with the Paizo pack for my own games and tell the players to hush their mouth when complaining about the size differences between the two separate sets of tiles. [/QUOTE]
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