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D & D.E.A.? i.e. Hardby Vice
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<blockquote data-quote="Prince of Happiness" data-source="post: 3519183" data-attributes="member: 19819"><p>Looking over the recent issue of Dungeon, I noticed a theme of adventures and the setting material that seems to make the assumption that governments in the Flanaess, amongst other settings, has a drug policy akin to what you see in place in most countries nowadays. It seems to be the most incongruous anachronism that I've seen in a long time that would assume that a) ancient governments/municipalities would even formulate a drug policy or b) even bother to enforce it.</p><p></p><p>A cursory glance of narcotic/stimulant/intoxicant (herein "drugs") use in medieval/ancient societies seems to fall along two schools of policy:</p><p></p><p>1. You take what you can handle, though extensive use can bring one social ostracism or censure such as alcohol, coffee, coca leaves, tobacco, and snuff. There might even be a cultural embrace of the taking of these substances that is enshrined in social ritual.</p><p></p><p>2. Prohibition brought about by religion: Islam & alcohol (though use of hashish, marijuana, opiates, caffine and qaf are common and not necessarily prohibited at all) or the Calvinists and coffee (or even the LDS).</p><p></p><p>3. Religious use: Such as alcohol, opiates, and hallucinogens.</p><p></p><p>Now, outside of the obvious reluctance for any sane gaming company to not want to promote drug-use, why would the use of drugs really come up that much when clearly most ancient societies tended to produce their foreign substances either locally and small-scale, or imported them and created a thriving trade? Where would the Tony Montana-esque drug lords of Scuttlecove even manage to acquire the wealth that they do and why would they have to live in some (literally) gods-forsaken, humid s***-hole, when logically there wouldn't be that much of a demand, ostracism, or government enforcement of any potential legislation (who cares about someone getting stoned when you have <strong>IUZ</strong> next door?).</p><p></p><p>Also, how do you approach drugs in your campaigns? This includes substances such as alcohol, caffine, and tobacco.</p></blockquote><p></p>
[QUOTE="Prince of Happiness, post: 3519183, member: 19819"] Looking over the recent issue of Dungeon, I noticed a theme of adventures and the setting material that seems to make the assumption that governments in the Flanaess, amongst other settings, has a drug policy akin to what you see in place in most countries nowadays. It seems to be the most incongruous anachronism that I've seen in a long time that would assume that a) ancient governments/municipalities would even formulate a drug policy or b) even bother to enforce it. A cursory glance of narcotic/stimulant/intoxicant (herein "drugs") use in medieval/ancient societies seems to fall along two schools of policy: 1. You take what you can handle, though extensive use can bring one social ostracism or censure such as alcohol, coffee, coca leaves, tobacco, and snuff. There might even be a cultural embrace of the taking of these substances that is enshrined in social ritual. 2. Prohibition brought about by religion: Islam & alcohol (though use of hashish, marijuana, opiates, caffine and qaf are common and not necessarily prohibited at all) or the Calvinists and coffee (or even the LDS). 3. Religious use: Such as alcohol, opiates, and hallucinogens. Now, outside of the obvious reluctance for any sane gaming company to not want to promote drug-use, why would the use of drugs really come up that much when clearly most ancient societies tended to produce their foreign substances either locally and small-scale, or imported them and created a thriving trade? Where would the Tony Montana-esque drug lords of Scuttlecove even manage to acquire the wealth that they do and why would they have to live in some (literally) gods-forsaken, humid s***-hole, when logically there wouldn't be that much of a demand, ostracism, or government enforcement of any potential legislation (who cares about someone getting stoned when you have [b]IUZ[/b] next door?). Also, how do you approach drugs in your campaigns? This includes substances such as alcohol, caffine, and tobacco. [/QUOTE]
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