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D&D Economics - Out of the Dungeon
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<blockquote data-quote="Jürgen Hubert" data-source="post: 3189926" data-attributes="member: 7177"><p>This <a href="http://www.enworld.org/showthread.php?t=180958" target="_blank">recent thread</a> got me thinking.</p><p></p><p>D&D adventurers typically start out rather poor. But they engage in high-risk, high-reward activity that tends to make them either dead, or quite rich indeed - and in fact, the assumption that the PCs will steadily accumulate wealth is built into the very rule system itself, thanks to the cost of magic items and other gear the PCs will have.</p><p></p><p>In the beginning, it is entirely understandable that the PCs will reinvest their earnings into their equipment, since that's what keeps them alive. But sooner or later, it is quite possible that their wealth reaches a point where the PCs might say: "We are rich now - so let's invest our money in things <em>other</em> than equipment!" Opening up a buisiness, creating a trading company, or purchasing land - all are viable possibilities for a sufficiently rich PC.</p><p></p><p>Of course, none of these need be hindrances to further adventures. For one thing, they have now property to defend. For another they can get into trouble or find new challenges when they try to expand their business. Finally, they might adventure for ethical or political reasons unrelated to their property.</p><p></p><p>With that in mind: What kinds of businesses have the PCs created or what kinds of other larger-scale efforts did the PCs pursue in your campaigns to accumulate even more wealth?</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 3189926, member: 7177"] This [URL=http://www.enworld.org/showthread.php?t=180958]recent thread[/URL] got me thinking. D&D adventurers typically start out rather poor. But they engage in high-risk, high-reward activity that tends to make them either dead, or quite rich indeed - and in fact, the assumption that the PCs will steadily accumulate wealth is built into the very rule system itself, thanks to the cost of magic items and other gear the PCs will have. In the beginning, it is entirely understandable that the PCs will reinvest their earnings into their equipment, since that's what keeps them alive. But sooner or later, it is quite possible that their wealth reaches a point where the PCs might say: "We are rich now - so let's invest our money in things [i]other[/i] than equipment!" Opening up a buisiness, creating a trading company, or purchasing land - all are viable possibilities for a sufficiently rich PC. Of course, none of these need be hindrances to further adventures. For one thing, they have now property to defend. For another they can get into trouble or find new challenges when they try to expand their business. Finally, they might adventure for ethical or political reasons unrelated to their property. With that in mind: What kinds of businesses have the PCs created or what kinds of other larger-scale efforts did the PCs pursue in your campaigns to accumulate even more wealth? [/QUOTE]
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