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D&D Economics: Tech level and resource scarcity
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<blockquote data-quote="Arravis" data-source="post: 4098957" data-attributes="member: 327"><p><strong>Your lucky day?</strong></p><p></p><p>For about two years I ran a late stone age, early bronze age campaign <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. It is somewhat like Dark Sun, but extremely low magic and no psionics.</p><p></p><p><a href="http://www.docezra.com/temp/EDGuide_07.pdf" target="_blank">Endless Desert DM's Guide</a> </p><p></p><p>It has quite a few things you might find handy such slightly modified craft rules (p11), to allow for a more realistic and usable time scale for making wood and bone items. And it takes into account inexperience and difficulty of working with the higher temperature metals.</p><p></p><p>Coins exist, using the Dark Sun ceramic system (p47), but they are quite rare and little used as most items are traded for (the value system is mostly for the DM's ease).</p><p></p><p>It has more usable rules for bone, stone, bronze, wood, copper, and other such items. Including new costs, construction times, etc (p47–53). Of course, it feature a breakage system for less durable weapons and armor as well <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>A completely different set of mundane equipment, food, etc which has been detailed. (p55–62)</p><p></p><p>And a bunch more things you might find handy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. I don't claim that much of this material is original (though goodly chunks of it are), it's a handy combination of a bunch of different resources brought together for a handy DM's guide (and player's guide if you take out all the purple text).</p></blockquote><p></p>
[QUOTE="Arravis, post: 4098957, member: 327"] [b]Your lucky day?[/b] For about two years I ran a late stone age, early bronze age campaign :). It is somewhat like Dark Sun, but extremely low magic and no psionics. [URL=http://www.docezra.com/temp/EDGuide_07.pdf]Endless Desert DM's Guide[/URL] It has quite a few things you might find handy such slightly modified craft rules (p11), to allow for a more realistic and usable time scale for making wood and bone items. And it takes into account inexperience and difficulty of working with the higher temperature metals. Coins exist, using the Dark Sun ceramic system (p47), but they are quite rare and little used as most items are traded for (the value system is mostly for the DM's ease). It has more usable rules for bone, stone, bronze, wood, copper, and other such items. Including new costs, construction times, etc (p47–53). Of course, it feature a breakage system for less durable weapons and armor as well :). A completely different set of mundane equipment, food, etc which has been detailed. (p55–62) And a bunch more things you might find handy :). I don't claim that much of this material is original (though goodly chunks of it are), it's a handy combination of a bunch of different resources brought together for a handy DM's guide (and player's guide if you take out all the purple text). [/QUOTE]
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