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<blockquote data-quote="Rel" data-source="post: 2164406" data-attributes="member: 99"><p>Hookers are just the tip of the iceberg!</p><p></p><p>(<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I don't get to use that sentence nearly enough.)</p><p></p><p>One of the things that makes this such a daunting task is that you have to take into consideration the HUGE impact that magic would have in a typical D&D world.</p><p></p><p>It was brought up in another recent thread that a Wall of Iron might completely change the economics of mining and smelting. Same with the Wall of Stone or the (COMPLETELY BROKEN from an economic standpoint) Lyre of Building when it comes to building castles and so forth. If you consider the possibilty of Permanent Teleport Circles in major cities then the economics involved with the transport of goods goes right out the window. The costs and efficiency of farmland will vary wildly based on the availability of Druids and the possibility of an irrigation system fed by a Decanter of Endless Water.</p><p></p><p>I would LOVE to see an economic system that took all of this into account but I'm not sure that it would be widely useful enough for someone to put in the effort.</p></blockquote><p></p>
[QUOTE="Rel, post: 2164406, member: 99"] Hookers are just the tip of the iceberg! (;) I don't get to use that sentence nearly enough.) One of the things that makes this such a daunting task is that you have to take into consideration the HUGE impact that magic would have in a typical D&D world. It was brought up in another recent thread that a Wall of Iron might completely change the economics of mining and smelting. Same with the Wall of Stone or the (COMPLETELY BROKEN from an economic standpoint) Lyre of Building when it comes to building castles and so forth. If you consider the possibilty of Permanent Teleport Circles in major cities then the economics involved with the transport of goods goes right out the window. The costs and efficiency of farmland will vary wildly based on the availability of Druids and the possibility of an irrigation system fed by a Decanter of Endless Water. I would LOVE to see an economic system that took all of this into account but I'm not sure that it would be widely useful enough for someone to put in the effort. [/QUOTE]
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