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<blockquote data-quote="Turanil" data-source="post: 2172391" data-attributes="member: 9646"><p>The absurdity of D&D economics always irritated me. Something needs to be done!</p><p></p><p>I would do things like that:</p><p></p><p>1) Take the price of most common goods in the PHB and try to determine a range of coherent incomes. I vaguely guess that simple peasants would be at 1d4 gp per month (not in gold but copper and barter), while nobles would be at 150 gp per month for an avrage.</p><p></p><p>2) Treasures and rewards are much reduced. The small village of peasants don't offer 500 gp (per adventurer!) to save them from the nearby ogres. It's absurd at several levels: they don't have such a fortune, and they would pay regular men-at-arms much less, etc. So PCs will have to content themselves with small incomes, and maybe if succesful make as much money as a wealthy noble, no more.</p><p></p><p>3) Magic: all the problem is there, costs of magic. Divide all prices of magic per 10 or even 100!! At least have price that would let magic be practiced by relatively wealthy normal people. BUT where creation of magic items are involved, it becomes extremely difficult and time consuming to find the proper ingredients, special components, and what not. So even if manufacturing a sword +1 only costs 100 gp, it would be much work and other appropriate conditions, that it's impossible to mass-produce anything magical.</p></blockquote><p></p>
[QUOTE="Turanil, post: 2172391, member: 9646"] The absurdity of D&D economics always irritated me. Something needs to be done! I would do things like that: 1) Take the price of most common goods in the PHB and try to determine a range of coherent incomes. I vaguely guess that simple peasants would be at 1d4 gp per month (not in gold but copper and barter), while nobles would be at 150 gp per month for an avrage. 2) Treasures and rewards are much reduced. The small village of peasants don't offer 500 gp (per adventurer!) to save them from the nearby ogres. It's absurd at several levels: they don't have such a fortune, and they would pay regular men-at-arms much less, etc. So PCs will have to content themselves with small incomes, and maybe if succesful make as much money as a wealthy noble, no more. 3) Magic: all the problem is there, costs of magic. Divide all prices of magic per 10 or even 100!! At least have price that would let magic be practiced by relatively wealthy normal people. BUT where creation of magic items are involved, it becomes extremely difficult and time consuming to find the proper ingredients, special components, and what not. So even if manufacturing a sword +1 only costs 100 gp, it would be much work and other appropriate conditions, that it's impossible to mass-produce anything magical. [/QUOTE]
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