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<blockquote data-quote="Turanil" data-source="post: 2172881" data-attributes="member: 9646"><p>All what you says is perfectly reasonable in the light of straight D&D 3e.</p><p></p><p>The thing is, that at the prices and costs given in D&D, nobody would be able to learn and practice magic in the first place; only the PCs who miraculously find tons of gold in every ogre's den. THUS: I need to come up (in my C&C setting) with coherent economics, prices and costs of magic that would allow relatively wealthy (but normal!) people to learn spells, inscribe spells in spellbooks, and create a dozen magical items in their lifetime. This is what I want and must work on (I need to think carefully about it). BUT THEN, PCs will be rich and will certainly want to create magical items, especially if it earns XP rather than cost it. So I must find a method to restrict PCs, so they can create one or two permanent items, and some potions, not huge amounts of them. Now, I agree that even if costs are 10 gp in components, it's so difficult that the creator would sell them the most expensive possible. But that I don't care. (In any case, an item would be sold if there is a client willing to pay a price satisfying to the creator, which is subject to variation, so no items has a price attached to it. A magic sword +1 could be sold 150 gp in one case, 872 in another case, or exchanged against a manor or an inn next time).</p></blockquote><p></p>
[QUOTE="Turanil, post: 2172881, member: 9646"] All what you says is perfectly reasonable in the light of straight D&D 3e. The thing is, that at the prices and costs given in D&D, nobody would be able to learn and practice magic in the first place; only the PCs who miraculously find tons of gold in every ogre's den. THUS: I need to come up (in my C&C setting) with coherent economics, prices and costs of magic that would allow relatively wealthy (but normal!) people to learn spells, inscribe spells in spellbooks, and create a dozen magical items in their lifetime. This is what I want and must work on (I need to think carefully about it). BUT THEN, PCs will be rich and will certainly want to create magical items, especially if it earns XP rather than cost it. So I must find a method to restrict PCs, so they can create one or two permanent items, and some potions, not huge amounts of them. Now, I agree that even if costs are 10 gp in components, it's so difficult that the creator would sell them the most expensive possible. But that I don't care. (In any case, an item would be sold if there is a client willing to pay a price satisfying to the creator, which is subject to variation, so no items has a price attached to it. A magic sword +1 could be sold 150 gp in one case, 872 in another case, or exchanged against a manor or an inn next time). [/QUOTE]
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